Forum Discussion
8 years ago
Well, from the stuff I've dealt in recently, special situations with posture will have a generic_ interaction as one of the affordances on the object that looks something like this:
So if you're making a new/modified posture, you might try creating a custom version of this interaction and add it to object_terrain super_affordances, with the _provided_posture_type being your toilet stand posture, instead of Maxis's. (Not sure terrain is treated in the same way as most objects though.)
Or maybe try adding it to postures.posture_graph in the POSTURE_PROVIDING_AFFORDANCES section.
Object
15540
False
False
0.5
Actor
Object
False
Interaction_Super
Interaction_All
NORMAL
1
OBJECT
26171
CHILD
TEEN
YOUNGADULT
ADULT
ELDER
Actor
30
False
So if you're making a new/modified posture, you might try creating a custom version of this interaction and add it to object_terrain super_affordances, with the _provided_posture_type being your toilet stand posture, instead of Maxis's. (Not sure terrain is treated in the same way as most objects though.)
Or maybe try adding it to postures.posture_graph in the POSTURE_PROVIDING_AFFORDANCES section.
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