Forum Discussion
8 years ago
Awesome! Glad I could be of help. :smile:
As far as where the puddle spawns, I did a quick search and found this (this is from a LootActions file):
So it looks like choosing where the puddle spawns is definitely possible to some extent. Your target_participant_type would probably want to be set to Object as it is in the example above, since your target participant is terrain (a type of object). max_distance might help with tweaking where it lands?
I would recommend looking at the TDESCs under Actions > Descriptions > LootActions.tdesc and see what all possible commands can be used in determining where a puddle spawns.
Altho, just having it be set to spawn on target_participant_type as Object might do it.
I'm not really sure. Haven't messed with puddle spawning a lot.
W/ regards to scripts: @TURBODRIVER might know if there's a way to inject to postures.posture_graph, as opposed to using an override. I've never attempted it myself. If anyone knows, he probably would.
For injecting to object_terrain, I know that can be done and is pretty straightforward. If you need or want code samples for injecting to object_terrain, feel free to ask. I'm sure I have an example laying around somewhere in stuff I've done.
As far as where the puddle spawns, I did a quick search and found this (this is from a LootActions file):
0
WATER
1
0
4
2.5
Actor
Object
So it looks like choosing where the puddle spawns is definitely possible to some extent. Your target_participant_type would probably want to be set to Object as it is in the example above, since your target participant is terrain (a type of object). max_distance might help with tweaking where it lands?
I would recommend looking at the TDESCs under Actions > Descriptions > LootActions.tdesc and see what all possible commands can be used in determining where a puddle spawns.
Altho, just having it be set to spawn on target_participant_type as Object might do it.
I'm not really sure. Haven't messed with puddle spawning a lot.
W/ regards to scripts: @TURBODRIVER might know if there's a way to inject to postures.posture_graph, as opposed to using an override. I've never attempted it myself. If anyone knows, he probably would.
For injecting to object_terrain, I know that can be done and is pretty straightforward. If you need or want code samples for injecting to object_terrain, feel free to ask. I'm sure I have an example laying around somewhere in stuff I've done.
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