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Just updated it, and I'm still getting UI Exceptions. I'm not sure what I'm doing wrong. It seems like every time a Zerbu mod breaks, it stays broken for me somehow. First Go to School still crashes the game when I randomize preferences, and now a UI Exception for All Worlds are Residential.
Be sure to delete localthumbcache, disconnect Sims 4 from syncing software (OneDrive, etc.). UI issues can be caused by other mods as well. See Broken & Updated Mods & CC
- Blueminer1174 months agoNew Rookie
I've deleted localthumbcache every time I test it. I don't have onedrive active, and the UI Excerption only pops up when All Worlds are Residential is in my folder. Even if I remove all mods except it and the venues mod it needs, the UI Exception pops up. If I remove All Worlds are Residential, then the UI Exception doesn't pop up at all.
- OhShxtItsKira4 months agoRising Novice
Yeah, the same is still happening to me. I downloaded the update and deleted localthumbcache and even removed all mods and it still comes down to All Worlds Residential.
- luthienrising4 months agoHero+
OhShxtItsKira Thanks for that report. Do you get anything other that a UI exception? Does the mod block anything in gameplay?
- Blueminer1174 months agoNew Rookie
luthienrising At least on my end testing it, it only seems to be an Exception as far as I can see. I was able to make a Granite Falls lot residential and move a sim in still. Not sure if OhShxtItsKira has the same experience, but hopefully my testing can help a bit.
Is it possible for a mod to function differently if certain packs aren't installed, even if the mod has nothing to do with that pack? So some people with the pack won't notice the issue, but without the pack the issue pops up? I don't fully know how mod code works, so this is just a thought.
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