Forum Discussion

Re: Console Controller Feedback

I'd previously been playing on Mac but got the free base game on PlayStation to try it out. Even knowing the basic game from years on my Mac, Emily's opening tutorial still felt like a huge info dump on what functions went with what buttons, and I wish there was more of a chance to test what she describes - like controlling the camera - before it moves on to the next tip.

Also found it oddly annoying that I had to back all the way out of a clothing section in CAS to swap the top level - I couldn't be in sweaters, for example, and jump directly to pants. I had to close the actual sweaters section, then close the shirts submenu, and only then could I get back out and switch to pants. Which would then require me to pick a submenu again before I saw anything - so 4 clicks of two different buttons for an action that takes 1 click on a computer. Would have been much more intuitive to just allow the cursor to move to the left to select a different section (and to have the "all" submenu open by default when you open that top category).

Another annoyance was that I have to navigate all the way in - click the Sim, click a menu, click a submenu - before I could see which outfit I was even looking at, let alone swap to the next one.

3 Replies

  • simsplayer818's avatar
    simsplayer818
    Hero
    3 years ago

    I absolutely agree about CAS controls particularly adding another outfit. When you have a lot of packs it takes ages scrolling up to add 2,3,4 and so on.

    Also we need to remove the need for any repetitive clicking. I use selling from build mode as the perfect example. In the personal inventory we just press Y to sell a stack. On PC there is a quick way to sell a stack. But on Console we have to click sometimes hundreds of times to sell from the Household inventory. I use it a lot to sell harvestables but it plays havoc with my hand and joint problems. If you move house it's a nightmare if you forget to sell your furniture and it takes ages to sell it all if you don't want it. So either a key function or a drag and drop function is needed.

  • PipMenace's avatar
    PipMenace
    Hero
    3 years ago

    @simsplayer818 wrote: 

    Also we need to remove the need for any repetitive clicking.


    This, exactly. Minimizing clicks is UX design 101, at least in websites.

  • @simsplayer818 Yes House inventory needs option to sell all/sellstack/delete all/delete stack or something along those lines. Also when I click on a seed it sometimes freezes for 10 seconds.

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