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karoschmitz
3 months agoSeasoned Veteran
puzzlezaddict I just did a second round of testing with partial versions of the edits I mentioned before:
- GraphicsRules only with the changes in ObjectQuality / ObjectLODBias (no changes in SimQuality) => This has made a smaller camera movement improvement, it was still stuttering quite a bit when Sims were spawning or when i moved over them back and forth
- GraphicsRules only with the changes in SimQuality (no changes in ObjectQuality / ObjectLODBias) => This has made the biggest camera movement improvement, it was only stuttering a little bit, especially when i rotate the camera in a new direction, but mostly performed well
- GraphicsRules only with the changes in SimQuality (no changes in ObjectQuality / ObjectLODBias) and this time I removed the changes in RenderSimLODDistances and added back what they were before, and only set RenderSimTextureSizes to "2048, 2048, 2048, 2048" => This was as bad performant as without any changes to the GraphicsRules, it stuttered the most and continuously.
- When adding both, SimQuality + ObjectQuality / ObjectLODBias changes, I felt like the game was most fluent, and only stuttered very very rarely, when some ui changed or when i moved around a lot after longer time.
The LOD switching really seems to have an issue in performance impact, definitely in a way that I did not experience before the BH patch.
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