Forum Discussion
Calm down. After a game update, you can just re-enable the mods.
This is the way its supposed to work. When the game updates, sometimes mods made for the previous version stop working as intended. Now, that could be anything from visual bugs, to game play glitches, or missing interactions, all the way up to game crashes or save game corruption.
To protect your saved games, after every update mods are disabled. When there is an update, check with the mod authors to see if they have made an update to their mod. Think of it as a reminder to keep your mods up to date.
- 5 years ago
@Lionhart127 I'm afraid that is the nature of mods. You would be pushing a rope to insist they are included in testing and release of official updates. EA can't even keep track of how updates break their own code.
Before, when updates were not pushed out automatically, I would wait to manually install them until after the developers of my favorite mods had updated.
As a result, I have not used mods nearly as much as I used to in TS3. I can't characterize the developers' intent. I know without the modding community, the game was often unplayable and would not be as popular.
But there are too many mods and variables to account for how official updates may affect them. Safer to simply disable them temporarily, and makes it easier to diagnose an issue, if one occurs after a patch.