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7 years ago
@LittleMsSam Compiling existing scripts won't be an issue, there will be some changes required to some batch files but that's minor.
@SimGuruModSquad The problem will be getting the EA scripts we refer to for new mods. So far the best decompiler we've been able to work with for Python 3.7 is uncompyle6 and that just chokes and dies on any seriously important script files. Many critical files that would be a required reference for a script modder are simply no longer accessible (unless someone finds a better uncompiler, but they are mostly unmaintained since Python 3.5 bytecode changes).
game_object.py, object_tests.py, sim_info.py and many other critical files we'd need to reference are simply cannot be decompiled at this point. Unless something changes, this may well spend the end of script modding for me personally and likely others - I for one have no desire to continue to support mods when I can't look at script changes that break those mods. And certainly any new scripting would be unthinkable for me.
Unless somehow EA can reverse their viewpoint on releasing the core scripts to modders for reference, or we can find a reliable method to reverse engineer those files - something which EA has been aware of us doing and quietly approved of since the game came out.
@SimGuruModSquad The problem will be getting the EA scripts we refer to for new mods. So far the best decompiler we've been able to work with for Python 3.7 is uncompyle6 and that just chokes and dies on any seriously important script files. Many critical files that would be a required reference for a script modder are simply no longer accessible (unless someone finds a better uncompiler, but they are mostly unmaintained since Python 3.5 bytecode changes).
game_object.py, object_tests.py, sim_info.py and many other critical files we'd need to reference are simply cannot be decompiled at this point. Unless something changes, this may well spend the end of script modding for me personally and likely others - I for one have no desire to continue to support mods when I can't look at script changes that break those mods. And certainly any new scripting would be unthinkable for me.
Unless somehow EA can reverse their viewpoint on releasing the core scripts to modders for reference, or we can find a reliable method to reverse engineer those files - something which EA has been aware of us doing and quietly approved of since the game came out.
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