Forum Discussion

Cinebar's avatar
3 years ago

A Sterling Reputation. What are Your Thoughts. Sims Franchise.

I was thinking about The Sims and of course wanted to play TS1 as I thought about the overall gameplay, music, quirkiness and consequences.
I think most of us who have played since 2001 hold it dear to our hearts.

However, looking over the entire franchise and what has been gained and lost over these past twenty years, what are your thoughts of how Maxis can regain it's well known and sterling reputation of building the best loved game of all time?

I have liked all the versions. TS1 holds a special place because of the things I stated. And also because of the difficulty and consequences if I didn't take care of my little people living inside my pc.

TS2 was probably my favorite as I was so impressed with 3D, deeper personalities, improvements and newfangled ways to build and of course freedom to placed lots and remove lots without the hinderance of TS1's system of building hoods.

I was actually very impressed with open world in TS3, I won't ever forget the trailer and ad about stepping outside the Sim door...that was a great trailer. And I really enjoyed CASt and CAW.

TS4, I was impressed with many of the mechanics of how things work in that game, some multitasking, and not so impressed with other multitasking (it's main features).

However, as time has gone on, I think about what raves and reviews TS1 received and yes, Maxis had a sterling reputation with TS1 and it was called the most loved game of all time. (And best selling at the time).

I have enjoyed all these games, but some more than others. TS3 and TS4 not being the ones I played most, but enough to understand (years) things changed along the way and sometimes for everything that is gained there is always something lost. Such as consequences for a player's choice, or creativity freedom to place lots wherever you like in a world, and or the risk the Sim faces if the player doesn't pay all that much attention to them, that wasn't a good idea in the beginning of this franchise. And frankly why I was so invested in keeping my favorites alive.

I'm at a point I feel the franchise has suffered it's reputation because it's status quo now, to expect major bugs with everything released, with a shrug of the shoulders. It's status quo for us to no longer be all that dazzled by content (cough, kits), it's just expected these days there won't be a fast, emergency patch if there is a bug discovered. (Yes, that has been going on the past ten or more years)

It's common place now to place more value on CAS assets (kits, clutter patches, and stuff packs) than on any new, sparkling, dazzling, EP. Full of a new world, new, deep gameplay, new things to do, so many you are still playing that EP a year later to get to everything in it, and or even more than one world in it, and new socials, new animations of those socials, and new ways for Sims to have to overcome any consequences. It's all fluff these days in my humble opinion if I look back to TS1 and some of the other EPs in the others.

What should or could Maxis do to bring back the magic of The Sims to many of us who feel a bit jaded, and unfortunately because there hasn't been that much of a leap in technology, graphics, gameplay, depth, new innovations, etc. what could they do to bring back the sparkle in Simmers eyes like the first time you loaded up Magic Town, and or the first time you saw how to build a deck, and or the first time you saw a Sim could drive all the way across a map and you could ride along (camera control) and or the first time you realized your Sim died because you didn't know playing with a tiny rocket would land on their head. (lol)

I hope Maxis thinks about their sterling reputation of gameplay, the magic and dazzle and depth of its franchise and remembers only they can make it possible.
  • "Cinebar;c-18077636" wrote:

    I don't know, did EA make the plan to build kits instead of stuff packs, and or did EA make the decision it was ok to release a wedding pack with that many obvious bugs?


    Most likely, yes, they were involved by setting profitability targets that were required. Maxis management gets their bonuses and salary increases based on what EA management sets for their goals. This is a fact because that's how organizational charts work. The heads of a division of a company report directly to the big wigs of the parent company. Thus, the decisions of chasing profit with Kits is undoubtedly tied to EA management.

    And yes, EA most likely did make the decision to have Maxis push out the wedding pack with that many obvious bugs, because they had a fiscal period ending and wanted those profits on the books before the end of the period.

    This is basic management stuff. Anyone who has ever worked in any corporation at a management level knows this stuff.

    And, ultimately, Maxis is EA. They are a division of EA. Their top management was appointed by EA. So even if no one above the divisional level was involved with any of this (which I seriously doubt), the fact that Maxis has decision makers making those decisions is directly the result of who EA put in charge there. EA has a history of destroying the creativity of studios which they absorb. The history speaks for itself.
  • Anonymous's avatar
    Anonymous
    "MrCaptainPants;c-18078581" wrote:
    As far as I was concerned, The Sims franchise *had* a great reputation... until they blew it by not apologizing for releasing My Wedding Stories in its unplayable condition.

    For me, the reputation of a franchise can be ruined not by the mistakes it makes, but rather how it handles those mistakes in the aftermath. Sweeping everything under the rug without issuing a "Hey, we really messed up here, and we apologize" letter to the community has SEVERELY tarnished their reputation in my eyes.

    A company with a level of hubris that does not allow them to admit fault and demonstrate enough respect for their customers to earnestly apologize is not a company that earns my loyalty or my financial support. I am so disappointed. I really thought better of them. And I thought that they thought better of US. ?


    It's the EA-ification of the Maxis Studio. I'm not here to hate on EA just for being EA. But it's the bureaucracy of a Fortune 500 company that results in extreme outbound communication control.
  • "MrCaptainPants;c-18078581" wrote:
    As far as I was concerned, The Sims franchise *had* a great reputation... until they blew it by not apologizing for releasing My Wedding Stories in its unplayable condition.

    For me, the reputation of a franchise can be ruined not by the mistakes it makes, but rather how it handles those mistakes in the aftermath. Sweeping everything under the rug without issuing a "Hey, we really messed up here, and we apologize" letter to the community has SEVERELY tarnished their reputation in my eyes.

    A company with a level of hubris that does not allow them to admit fault and demonstrate enough respect for their customers to earnestly apologize is not a company that earns my loyalty or my financial support. I am so disappointed. I really thought better of them. And I thought that they thought better of US. ?


    I think a lot of us have felt that way for a very long time. I'm not one who thinks EA said go ahead and release that buggy, messed up, tragically subpar pack. The problem to me is many will accept the patch and thank Maxis for their hard work, and yes, it must have been a huge undertaking to fix some of it. However, I think this live service thing has broken Maxis reputation to the point we buy now, fix later with everything they have been doing for the past seven years. Just as much as MS woke up to the fact people were extremely unhappy with the live service of Windows 10 and it wasn't a good thing for an operating system to have to be constantly updated, and why some of their ITs are saying why they moved on to Windows 11, because live service of Windows 10 as a 'service', I think Maxis should really think about what live service has done to their reputation, of buy now, fix later. Because it's been an ongoing thing for several years of bugs and missteps. Profitable yes, but the reputation as a buggy, cash grab, gaming company has become all to real.
  • "Stormkeep;c-18077706" wrote:
    "Cinebar;c-18077636" wrote:

    I don't know, did EA make the plan to build kits instead of stuff packs, and or did EA make the decision it was ok to release a wedding pack with that many obvious bugs?


    Most likely, yes, they were involved by setting profitability targets that were required. Maxis management gets their bonuses and salary increases based on what EA management sets for their goals. This is a fact because that's how organizational charts work. The heads of a division of a company report directly to the big wigs of the parent company. Thus, the decisions of chasing profit with Kits is undoubtedly tied to EA management.

    And yes, EA most likely did make the decision to have Maxis push out the wedding pack with that many obvious bugs, because they had a fiscal period ending and wanted those profits on the books before the end of the period.

    This is basic management stuff. Anyone who has ever worked in any corporation at a management level knows this stuff.

    And, ultimately, Maxis is EA. They are a division of EA. Their top management was appointed by EA. So even if no one above the divisional level was involved with any of this (which I seriously doubt), the fact that Maxis has decision makers making those decisions is directly the result of who EA put in charge there. EA has a history of destroying the creativity of studios which they absorb. The history speaks for itself.


    I have been in management positions (not gaming industry) and yes, corporations push a business model for sure, however, most of what you have said flies in the face of what those in very high positions in the past at EA and at Maxis have ever said about how much freedom Maxis does have and what ideas they get to do or not. EA isn't actually involved in any of the day to day direction of The Sims as much as some believe. Take the design of the newest kit to drop soon, you are right probably, EA probably loves kits and maybe pushed for them, however, the design of the newest one is all about oversized flower wallpaper among other things. To me it looks like someone doesn't know how to size wallpaper for the size of a Sim. Much like the wrong paper chosen for a dollhouse. Too large compared to a Sim head and body. I used to avoid cc that someone didn't size correctly in correlation with the Sim. But that's just my opinion of the new wallpapers. The point I'm making is, EA probably had nothing to do with what Maxis planned for a new kit nor the size of wallpapers.
    That's what this game has become, instead of a sterling reputation of almost bug free objects and interactions to overflowing with bugs and things like eyesore wallpapers.

    But that's sort of getting off topic, I hope the next game and or even this game takes a large leap in technology and innovation that we haven't seen since the end of TS3.