Forum Discussion
67 Replies
- SnowyMarriner6 days agoSeasoned Novice
No.
The greed is through the roof, if this was to "Support the Creators" as EA and the Team want to project for a start the revenue split should be flipped to be in the Creator's favour. From what we understand the creators are the ones making the content for the marketplace themselves and EA is enriching themselves from creators' hard work, shaving off the top to pay for the financially, morally and ethically wrong buy out.Exploiting the creators, their communities and the sims community as a whole in the process. A creator came out speaking about the build up to the marketplace's announcement the targeting of the vulnerable, the secrecy and deceit; with everything else that is coming out about the business model, it makes me sick.
The Marketplace itself is much more aggreges than even the Sims 3 Store was looking at the Moola prices thread and the TS3 Store bar was already deeper than the pits of hell to begin with.
If anything is to be changed about this to make it even the tiniest bit better, to start with the revenue split is the first thing that needs to be addressed; 30/70 (creator/company) split is such a disgusting split, not even YouTube or Twitch stupe that low. YouTube has a 55/45 split and Twitch's standard for subs is 50/50. Creators make the content, they should never be getting less than half measures, as an artist myself this split is just insulting.
Not to mention the game itself, the amount of bugs I see this causing... because there totally isn't enough bugs already and with all the additional content the marketplace will bring.
The game is physically struggling under its own weight with the infamous shaky foundation it was built on. It's a matter of when (not if) the game will cease to be functional.
- blak_kat3206 days agoRising Scout
I liked the idea when it was in another game, but not for S4. The coin economy was different and there weren't as many restrictions on what content was developed. Anyone could be a creator and sell on the marketplace or build in-game stores to sell content. It was a very different system.
Funny thing is EA keeps missing the plot. What would make the game more enjoyable is meaningful interactions and real relationship building. Everything else just reads like fluff and fill. If an angry Sim stomps through my Sim's front door I want to know why they're mad without a mod. I want engagement that build into something instead of just clicking "interactions" in a pie chart. Really, it would be cool if Sims just acknowledged each other without clicking on them. That's my real painpoint - but this is cool, too.
- ShePlaysTheGames6 days agoSeasoned Rookie
Nope! I buy kits now but this is probably the end for me even with official content. I don't like the separate currency that often forces people to buy more than what they actually need to purchase content that's priced between two offered amounts. I don't like that only 30% of the profit goes to the creator doing the actual work, or that this will incentivize creators who previously released free content to perma-paywall their CC (something that is apparently only against the TOU if EA doesn't get a share of the profit). And the quality control will be absolutely terrible; it's already pretty bad now with packs and kits frequently having some glaring issues with shadows / textures / tagging on release. How exactly are they going to manage a never-ending stream of maker content when they've already made it clear they don't have enough resources to properly test official content?
Long story short, just say it's a cash grab to make extra money off of their players' labor. Don't spin some nonsense about how this somehow "frees up space for technical or storage limitations". ๐คจ
- DaWaterRat6 days agoSeasoned Ace
As of now, No.
If they 1) give the creators a better cut (like, at least 50%), and 2) allow some way for us to earn Moolah (even if it's just a few points per event so that we have to sit through 4 or 5 events to even get the cheap stuff) , then I'll think about it, but neither of those are likely, so I won't be buying it.
- pvrescue16 days agoRising Hotshot
No.
I will not comment further.
- atreya336 days agoLegend
I am not happy about purchasing a virtual currency like moola.
I don't pay for CC in general so why would I start now?
As for kits, I suppose I will grab one or two before they transition to this microtransaction store. At the moment I don't plan to buy any kits with moola. I have several kits and like them but I rather pay for them while I actually see the price instead of a virual point /coinsystem.
- Briana25266 days agoSeasoned Ace
I would if it was good quality and something I need in game and with storytelling, like if we get jewelry wedding rings set for both male and female rings, and engagement ring for when they get engaged and another swatch with an engagement ring and wedding band. I want veils if that's possible.
Functional strollers for infants and toddlers, Pacifiers for newborn-toddlers, and a baby swing and pack n play for infants and toddlers.
- PaulaG096 days agoSeasoned Newcomer
Absolutely not! Just a cash grab from EA, not a fair split for creators at all.
- Book_Faeries6 days agoSeasoned Newcomer
Absolutely no way would I ever support this. Ew. Gross.
- pacer19656 days agoSeasoned Ace
I don't buy the kits.So will not bother with this either