Forum Discussion

SzybkiBill88's avatar
7 years ago

Outpost...

Hi it is any limits of generating outpost per day ???
if someone open tunel how many outpost can come per day...? its any limits??
and sec Q...
if low lvl off kill outpost but he is out of tunel range... that change somethink or just change generating of outpost???
  • "sixtrojans_six;c-2070071" wrote:
    Wow... so it is the player BASE levels and not the OFFENSE levels that determine the level of outposts spawned? That's going to be new info for a lot of people.


    It appears some information above was outdated, so I updated the posts.
  • @EE_Elephterion,

    For clarification purposes with the information provided above, would the following statement below be true?

    A fully activated tunnel (a tunnel that has 5 bases with the correct offense level) will spawn a maximum of 24 outposts a day ( 1 per hour) which includes follow-ups.

    Scenario: A tunnel has been activated for 2 hours. Theoretically, 2 outposts will have spawned. That means up to that point, the tunnel will only provide 2 outposts. No follow-up outposts will spawn since only two outposts will have been spawned in total.
  • "SpeirFein;c-2094981" wrote:
    @EE_Elephterion,

    For clarification purposes with the information provided above, would the following statement below be true?

    A fully activated tunnel (a tunnel that has 5 bases with the correct offense level) will spawn a maximum of 24 outposts a day ( 1 per hour) which includes follow-ups.

    Scenario: A tunnel has been activated for 2 hours. Theoretically, 2 outposts will have spawned. That means up to that point, the tunnel will only provide 2 outposts. No follow-up outposts will spawn since only two outposts will have been spawned in total.


    Over the course of 24h an Outpost may spawn 24 Outposts, but I believe there is a limit in place on how many OPs can be in range. I believe 10 are the limit for that.
  • Can you further explain what you mean by OPs in range?

    Will only 10 spawn within 6.5 spaces of the tunnel in a 24 hour period?

    I feel like I am beating a dead horse, but you are confirming that follow-up outposts are included within the 24 outposts spawned within the 24-hour time frame?

    If that's so then the amount of outposts per base (assuming 5 bases) is between 4 - 5 in a 24 hour period.
  • IIRC its the same range for detecting player bases and spawning OP NPCs.
    Before looking for player bases the game checks how many OPs are already present and then decide whether to evaluate player bases. If there are already 10 OPs in range then no new OP is generated.

    So in a way, you can farm 24 OPs over the course of 24h, but there will always only ever be a total 10 around at the same time.
  • Thanks for clarifying @EE_Elephterion.

    From the information provided above, it is better for an alliance to design a farm area where multiple tunnels are activated by 5 bases so there are enough outposts for everyone to shoot rather than group multiple bases near a single tunnel.

  • I have not seen anywhere in here that talks about the blocking of tunnels, will lower level attackers block tunnels from spawning outposts, or is that just a myth?
  • @gamerdruid , please lock thread. Old and outdated.

    @chrissaces2 , please see current thread with updated information here; https://forums.ea.com/en/commandandconquer/discussion/256766/mechanics-of-spawning-camps-and-outposts#latest

    ...and no, anyone claiming they can "turn off tunnels" is crazy. There is no such code, it is impossible.