Forum Discussion
- Quirk 1: Sort the build menu buying options by subcategories (plants, fencing, roadside)
But please fix the two biggest game design flaws
A. Buildings can be rotated to show 4 different sides , not just 2
B. Roads are useless to us (the characters can walk on them) - let cars move/sit on the roads. shafanator108 wrote:
How exactly do I use GnB to find out my multiplier?
Little quirks that, if fixed, would make this game better.
1. Friend visit time --Make it reset on SERVER TIME, or the first click is the reset time for ALL TOWNS, or lower the time to 10-22
2. Standardize the icons --as examples: The Present depo gives a boost to consumerism, but has a money stack instead of a cash register the Fudge Factory has a Cash Register icon, but it should have a MENU icon
3. The little blue exclamation point when you buy stuff --Why does it tell you that these things add to tree hugging and vanity, but the PREMIUM BUILDINGS it won't tell you how it effects the Conform-o-Meter
4. instead of using the GnB to figure out your +Multiplier just list it when you hover over the *rating
That's all I can think of ATM, anyone else can think of those little things that could change that would make the game better?loriacatlady wrote:
shafanator108 wrote:
How exactly do I use GnB to find out my multiplier?
Little quirks that, if fixed, would make this game better.
1. Friend visit time --Make it reset on SERVER TIME, or the first click is the reset time for ALL TOWNS, or lower the time to 10-22
2. Standardize the icons --as examples: The Present depo gives a boost to consumerism, but has a money stack instead of a cash register the Fudge Factory has a Cash Register icon, but it should have a MENU icon
3. The little blue exclamation point when you buy stuff --Why does it tell you that these things add to tree hugging and vanity, but the PREMIUM BUILDINGS it won't tell you how it effects the Conform-o-Meter
4. instead of using the GnB to figure out your +Multiplier just list it when you hover over the *rating
That's all I can think of ATM, anyone else can think of those little things that could change that would make the game better?
The standard payout for Gulp N Blow is exactly $100, so your multiplier is basically the amount you get in excess of $100 when you collect its payout. For example, if you get $126 then you have a 26% multiplier (rounded up to the nearest whole number).teo47 wrote:
Thanks! :)loriacatlady wrote:
shafanator108 wrote:
How exactly do I use GnB to find out my multiplier?
Little quirks that, if fixed, would make this game better.
1. Friend visit time --Make it reset on SERVER TIME, or the first click is the reset time for ALL TOWNS, or lower the time to 10-22
2. Standardize the icons --as examples: The Present depo gives a boost to consumerism, but has a money stack instead of a cash register the Fudge Factory has a Cash Register icon, but it should have a MENU icon
3. The little blue exclamation point when you buy stuff --Why does it tell you that these things add to tree hugging and vanity, but the PREMIUM BUILDINGS it won't tell you how it effects the Conform-o-Meter
4. instead of using the GnB to figure out your +Multiplier just list it when you hover over the *rating
That's all I can think of ATM, anyone else can think of those little things that could change that would make the game better?
The standard payout for Gulp N Blow is exactly $100, so your multiplier is basically the amount you get in excess of $100 when you collect its payout. For example, if you get $126 then you have a 26% multiplier (rounded up to the nearest whole number).brewdog79 wrote:
More than anything else, I wish the decorations menu wasn't what it is; 4 items visible and 60 seconds of swiping to go from one end to the other. I single-handedly blame the terrible decorations menu on why I haven't finished my town.
In addition to this, it now appears that when bringing up the Decorations menu after logging into the game, it starts the list at the end instead of the beginning, meaning you have the pleasure of scrolling through the entire list of premium or less common items to get to the far more commonly used ones such as roads, pavement, rivers, shrubs, trees, benches, etc.
The other thing I would love to see, which has been mentioned plenty of times by others on here, is the ability to create sections of pavement that are smaller than 4x4 - a 2x2 option as well as the 4x4 would allow for a lot more flexibility in making paths or having pavement sections fit between other items more effectively.shafanator108 wrote:
the Fudge Factory has a Cash Register icon, but it should have a MENU icon
The fudge factory contributes to consumerism. (I don't know why, but I'm not going to complain about it. I was glad to be able to put a KEM away.)
But yeah, standardized icons would be nice.neuroheart wrote:
shafanator108 wrote:
the Fudge Factory has a Cash Register icon, but it should have a MENU icon
The fudge factory contributes to consumerism. (I don't know why, but I'm not going to complain about it. I was glad to be able to put a KEM away.)
But yeah, standardized icons would be nice.
It just makes the food rather than selling the food, the cracker factory should have consumerism points like the Fudge Factory since it does the exact same thing just a different kind of food.fx5020 wrote:
they cant show 4 sides since u wont be able to see what building it is, most builds dont have back on show,twice the size of the game as a result
Quirk 1: Sort the build menu buying options by subcategories (plants, fencing, roadside)
But please fix the two biggest game design flaws
A. Buildings can be rotated to show 4 different sides , not just 2
B. Roads are useless to us (the characters can walk on them) - let cars move/sit on the roads.- Fix the wrong town issue, fix the bugs, fix my town.
-Zoom Out
-More side quests
-More items
-More Land
-Mini Games (ex. per character house)
-A delta!
-Fix the Analysis for the old device players like FG has done!
-Go Sims and introduce night hours
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