Forum Discussion
Three important things that are subtle, and I don't see other people mention them much.
1. Highlight the hovered/pre-selected decal.
When you have 100+ decals, it is insanity to have to go through them all, open one, move it around to see if it's the right one, cancel, scroll to another one, repeat, repeat, repeat.
The user needs to be able to see the decal that is pre-selected appear on the car immediately, as the cursor moves onto that decal in the list.
See also the attached "WhichDecal.jpg" for a real example of the problem.
2. When confirming a decal edit, preserve the cursor's position in the decal list.
When you edit a decal but cancel instead of confirm, the cursor stays at that decal's position in the decal list. This is good.
But when you edit a decal and confirm the edit, the cursor then goes back to the start of the decal list.
When you have 100+ decals and you need to tweak a cluster of them from early in your work, this is again just batty as you have to scroll through maybe 100 items for every. single. edit.
(Combined with the above issue about no decal highlight, it's just a massive hassle.)
The attached "WhichDecal.jpg" shows just how much scrolling you have to keep doing if you're trying to edit a cluster of pieces near the bottom of the list.
3. Let us move the camera while editing, and loosen the camera's restrictions heavily.
When editing a decal, here are 3 parts to the problems that the fixed camera creates:
- A. There are plenty of times when we want to see decal curving around the car, and it's a painful process of select decal, edit, confirm, move camera, check visually, scroll to decal, select decal, edit, confirm, move camera, check visually, forks in my eyes.
- B. It's even worse when even the Body Part camera is too restrictive to see what you've done, so you have to step back all the way to the Decal Hub to get a better camera. This is especially true when trying to put decals on the roof, back, or front.
- C. Light reflections are a big irritation when trying to place a decal at times. Being able to move the camera would get around this problem.
(The blue text in the above image says "Using the Bonnet body part to paint beneath the car, and on areas of the Front, is used to save decals from having to be spent on the Front body part's 25-decal limit.")
Currently, right stick is the control for stretching the current decal.
L3 is currently unused. I suggest adding a control that is simply: L3: Toggle camera control
When you click L3, the right stick becomes the Camera control. If you click L3 again, it goes back to being the Stretch control.
Yes, the side list could at least show what you did within the decal ( colour, shape ) instead of the default image. You just can't tell which is which unless you remembered, and as you say when there's a larger number of layers it takes forever to find them
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