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Javierdsv's avatar
Javierdsv
Not applicable
2 years ago

Racing at night feels distracting

During the night, when the headlights are pointing at gravel, it creates this weird "glimmer", as if every stone of the road is trying to generate a shadow on its own.

Its almost as if the stones were slightly blinking with shadows a few meters ahead in the front of the car.

To me this is super distracting, and feels like the game had bad antialising or something.

I seem to only be able to enjoy night/dark stages if I turn off the car headlights. 

16 Replies

  • pyide_maybe's avatar
    pyide_maybe
    Rising Veteran
    2 years ago

    @T16R0N wrote:

    @pyide_maybeI have answered the working solution in the 2nd post. https://answers.ea.com/t5/General-Discussion/Racing-at-night-feels-distracting/m-p/13216717#M1768

    But in your video I still see Anisotropic Filtering at x16.


    That's not my video, and my posts on this stuff from last week have comparisons which shows what disabling AF does and even suggests it as a possible temporary workaround.

    It's not one I personally like, since it does kill all the standard texture detail at a distance, that's what reducing or getting rid of AF does in any game on the ground textures. There is absolutely a trade-off in reducing Anisotropic Filtering. Here it just has the added effect of also reducing the way to strong surface mapping which isn't an issue in most games, but the visual noise is still visible at 2x-4x AF, I've already experimented with every setting there. Reducing or disabling AF also looks absolutely awful in darkness + rain on wet roads. It's really bad, possibly worse than the noise and shimmering you get normally.

    I personally prefer to turn off the headlights and turn up the game's brightness instead. Then you can still actually see the road textures which lowering AF does away with, and don't get the shimmering pixels like you do with headlights on at night, and doesn't make wet roads look like total garbage. Also, performance is better on some stages without the headlights on.

    However, both methods, whichever you prefer, are not actual working "solutions" to this problem. And since this whole deal is not something they've acknowledged yet, a real fix seems unlikely anytime soon. Plus when people present these methods as a "solution" they're probably less likely to do anything about it themselves.


  • T16R0N's avatar
    T16R0N
    Not applicable
    2 years ago
    @pyide_maybe Well, I don't see EA acknowledged any issue besides stators (that is mostly caused by crowd and the issue lasts since DR 2015).
    But don't worry, I have already saw 3 similar posts like this, so most likely EA will at least look into it.
    I am just trying to help people with the solution that somehow partly worked for me and allowed me to play the game now, not waiting for the patch.
    Actually, if you compare EA Sports WRC with other recently published games (like Forza Motorsport, Star Citizen, many of them), the amount of issues in the game is much less. And it is actually playable. Just need some individual tweaking.
  • EA_Groguet's avatar
    EA_Groguet
    Icon for Community Manager rankCommunity Manager
    2 years ago

    Hey there,

    Thank you for sharing this issue and for attaching videos. Feel free to attach more videos and screenshots of the situation to help the Game Team. I have raised this so they can look into it.

    -Groguet

  • pyide_maybe's avatar
    pyide_maybe
    Rising Veteran
    2 years ago

    @EA_Groguet wrote:

    Hey there,

    Thank you for sharing this issue and for attaching videos. Feel free to attach more videos and screenshots of the situation to help the Game Team. I have raised this so they can look into it.

    -Groguet


    Thanks. Already linked above, but had put some screenshots and comparisons up in the bug reports section a while ago: https://answers.ea.com/t5/Bug-Reports/Roads-at-night-w-headlights-have-too-much-noise-Normal-maps-too/m-p/13213307  along with what I thought may be the culprit causing this excessive noise on the surface of the roads w/headlights at night.

    I am not sure more video or image demonstrations are needed since it seems to be this way for everyone on every platform. Just drive any car at night to see the craziness, you can make the dancing road surfaces even wilder than what you see here if you disable all upscaling and turn down/off TAA completely, but even with DLSS, FSR, or TAA in effect by default and smoothing things out a little, the results are very intense and distracting in action.

  • Javierdsv's avatar
    Javierdsv
    Not applicable
    2 years ago

    That is exactly what I see.  

    I took a video of my issue as well, I couldn't capture a more high quality video but here it is, I zoomed it also to make it more obvious.

    The stage is Chile, at night, 1080p, DLSS disabled.  anisotropic filtering x16

    As others have said, reducing the anisotropic filtering to x2 or x4 seems to help, increasing the resolution past 1080p seems to help too, but it's still an issue nonetheless.

  • Hinjima92's avatar
    Hinjima92
    Not applicable
    2 years ago

    There are some things that help as you mentioned but this shouldn't be an issue.  Luckily Codemasters messed up on how dark nights are in the game so you can easily drive without headlights.

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