@Mac_Noslo wrote:
What specifically graphics wise are you trying to improve? And what graphics card do you have? May be able to help with improved visuals. Setting MipMapLodBias to a negative number can help sharpen textures. Try MipMapLodBias=-1 to start.
I have a 3070ti and I game at 1440p.
I prefer gaming at my native resolution because the blur and ghosting from upscaling really distracts me.
But, when I render WRC at native resolution with the post processing on ultra the image is extremely blurry. I can post a screenshot later when I am back home.
Also, even with upscaling disabled the TAA also produces terrible ghosting and blurry foliage when driving. You can really see it with the red cutting poles.
I am hoping the DLAA setting you taught me will help with this.
@Mac_Noslo wrote:They are lumped together like that because they are grouped by scalability settings. The @1,2,3..,cine after postprocessing correspond to ultra low, low, med, high, ultra in game post processing settings
Sorry, I meant in the game, not the PM you sent me. In the game the post processing setting controls many things, like motion blur, chromatic aberration, etc. I was wondering why we can't have separate toggles for these settings in the game.