@Lawstorant
No offence taken, we're all just trying to solve a problem (in the absence of CM and EA).
I understand completely what you're saying, including the theory, this isn't my first rodeo.
The problem, is that what you're describing is not what we're seeing with this game bug.
I get that the symptoms look like a CPU bottleneck, but:
- where is the actual CPU usage?
- why does it start and stop within 1m on the track (repeatable and reversable)?
- why is worse than an actual 100% CPU usage scenario (see below and video)?
- how is it able to compound the performance drop on an already 100% CPU load scenario (see below and video)?
- Most importantly, why does it drop GPU core clock frequency so massively? This is not normal behaviour for a CPU bottleneck.
Rather than write a wall of text I've captured exactly what I'm talking about in this second video below.
Summary:
Normal gaming environment, no background tasks....
Performance on first 95% of the stage (before bug):
Low CPU usage (no thread above 50%)
High GPU up to 99% utilisation
High GPU clock speed (2900-3100 Mhz)
Full GPU power consumption (up to 550W)
High FPS (130-140 FPS)
GPU Busy Deviation 0-1% (balanced system)
Performance on last 5% (after bug, passed specific spot on the track):
Low CPU usage (no thread above 50%)
Dropped GPU usage stuck at 80% utilisation
Dropped GPU clock speed (2000-2200 Mhz)
Dropped FPS (85-90 FPS)
GPU Busy Deviation climbs to ~28% (unbalanced system)
Running CineBench 24 multi-thread in background....
Performance on first 95% of the stage (before bug):
High CPU usage (All 16 threads at 100%)
Dropped and variable GPU usage 78 - 83% utilisation
Slightly dipping and variable GPU clock speed (2700-3100 Mhz)
Slightly dipping and variable GPU power consumption (up to 525W)
Slightly dipping and variable FPS (100 - 110 FPS)
GPU Busy Deviation ~20% (unbalanced system)
Performance on last 5% (after bug, passed specific spot on the track):
High CPU usage (All 16 threads at 100%)
Dropped GPU usage stuck at 80% utilisation
Massively dropped GPU clock speed (1650 - 1750 Mhz)
Massively dropped FPS (70 FPS)
GPU Busy Deviation ~21% (unbalanced system)
https://youtu.be/HOsdUWXfVzs