Skidmarks not appearing on replay
Skidmarks do appear on the third-person camera while playing the game but are absent on the replays.
Not game breaking, but I would prefer to be the other way around since I play with the bonnet cam only....
Obs.: The game is awesome, and has been massively improved, specially after the implementation of the PSO chache, shaders still have to be compiled though.
Also, if it is of any help, the Vsync implementation in the game often locks the framerate lower than the refresh rate set, often to 30 fps on 60hz displays. Caused by the occasional stutter while loading assets, which happens on UE4 even with the shaders already compiled.
Probably what causes the problems most pc users experience with stutters, bypassing it with RTSS framecap + Nvidia Control Panel Vsync is the only thing that made it playable for me.
Outside the optimization on the questionable shift to UE4, Codemasters never disappoints... Cheers mates!