Ideas

CapHab's avatar
CapHab
Rising Veteran
5 months ago

Flash/Stun useless/without (needed) tactical function + amount of grenades

The flashbangs don't really do what they're supposed to. If you throw a flashbang right at your feet in a room, the blinding effect and duration are minimal. The effect should be significantly more effective, and the duration should also be longer. The effect is identical even at a distance of 9 meters from the grenade. During the affected time, you can see everything and react, making it completely useless to use these grenades. Even more useless are the shock grenades. The duration of the affected effect is minimal. Yes, you can't aim, but that doesn't matter since every weapon has an absurdly exaggerated hip-fire accuracy. Therefore, the desired and often tactically sensible effect is also absent here.

Additionally, the Assault class description states: "Additional grenades. Allows you to carry one more grenade."

After spawning, the Assault class has exactly 1 grenade. This means you first have to find a medic willing to toss a supply bag, and since the supply bag is bugged in your own squad (which hopefully changes with the next patch), this is quite hopeless.

Even if you switch the second weapon in the Assault class for a gadget, nothing changes here. However, this impacts the number of magazines for a weapon. Could it be that you simply missed the correct setting here?

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