This issue has persisted since 23 /24 and makes the game unplayable.
When in game, there is a head tracking problem which gives the feeling of "wobbling", and it seems to be that the tracking is delayed or out of sync, causing stutter when moving your head. This causes instant sickness and makes it unplayable.
I'm yet to find a post in the community with a fix and it seems to be a very common issue.
My specs:
5700x3d 32GB Ram Nvidia 5070TI Quest 3 via SteamVR (Link cable and virtual desktop) running at 90hz Tried a wide range of settings, including dropping everything to the minimum. No avail.
So a bit of an update on my previous post. Had a quick test since the latest patch. Game loaded first time, F1 logo screen seemed smooth (this has been a stutter fest upto now). Quick time trial at silverstone and all seemed good. Going to do some more testing later.
But fingers crossed this VR SDK update has done the job.
I cant even launch the game since the latest updates. It locks my pc up, cpu and gpu showing 100% Utilisation. And then after 5 min or so either it crashes or I have to power of the pc. No response from pc, can't even launch task manager to end task.
We seriously need this sorting. Spent 90 min trying to get it to work tonight. Didn't even get past the loading screen.
Running a 5070TI, Ryzen 5 5600x, 64GB quest 3 through link cable.
we hope. I hope so. I would like to play without having to take into account this problem, for others unplayable but I just to play a career with a friend I am enduring, but the driving experience is very inaccurate. A small example if I slightly lose the macchian in countersteer, it is really hard to understand what is happening. This is coming from someone who has raced and raced uncovered cars for years on sims. I understand that there are only a few of us, but VR in racing games will become a standard, already for so many like me it is indispensable. I also understand that you have to sell to the masses but I think it is possible to make a versatile product even if it is not sim.
❗Note from Dev: An update to the SDK for VR in F1® 25 will be made in an upcoming patch, with the goal of improving the performance overall and issues such as this. Thank you for your ongoing support on this topic - we will appreciate your feedback once published. For a VR setup/troubleshooting guide, click here.
Any updates on this investigation? Could you observe and confirm the problem? Would be nice to get a feedback, if the problem is being addressed.
I did some more testing and one thing that obviously influences the effect is the scaling factor in VR settings. It doesn't eliminate the problem, but seems to impact on the probability of correct vs. false head angles. With 171 I at least get less false frames, but that is of course not a fix, but hopefully a hint to the engineers. Also the effect changes with menu overlay on or off, also rain animation seems to impact.
Even more astonishing is the fact that if you have the menu screen overlayed with the scene and then turn your head, the overlay is moving smooth while the 3D scene is jittering relative to it. So very obviously, the game does receive the correct head tracking information, but the computation is only done correctly for the menu, not for the scene. I tried to record that through the lens, but it is hard to see, if you are not experiencing it in VR with combined head and gaze movement focusing on a single spot.
Here are two frames, both taken from the same sequence with constant head rotation speed and recorded through the lens. Due to the camera shutter time, you see about 2 consecutive VR headset frames mixed, which indicates the head movement. The first shows the jitter in the lower half of the frame, especially looking at the "N" of the gear display on the steering wheel. The jitter happens in the complete frame, but I guess due to rolling shutter of the camera it only was partially captured. The second image shows a clean movement, with small shift corresponding to the head movement speed. Unfortunately artefacts from the through the lens recording are mixing up with the effect. I will try again with a screen recording, but not sure if the effect is also happening there. If such a clip is then post processed by removing the head motion for a small viewing area, the jitter should become evident on video.
Thanks in advance for your support! BTW, this is the coolest racing game out there in my opinion. It should be running flawlessly in VR!
Disable HAGS in Windows While in game open the game bar (windows key + g) and look for the setting "remember this is a game", make sure this is checked In windows graphics options add the games exe and make sure its running in high performance.
I tried all of these options, but it didn't have any impact on the problem.