Ideas

Chiccotes's avatar
Chiccotes
Seasoned Newcomer
6 months ago

Texture, Lighting, Physics and more;

Hello Team and Players,
Hope you're all doing well!

I'm here to share some inconsistencies/bugs I've been experiencing in the game, both for them to be fixed and to see what other players think and if they're experiencing the same things as me.

Just to be clear, I'm a user affected by the main mission/story blocking bug, so I can't progress.
I'm glad to know the team is already working on a fix for this, collecting data from players in a separate topic.
I hope the achievements on Steam/EA are also fixed along with this.

Well... Let's get to it.
Streets/Asphalt (Textures) - Street/asphalt textures often disappear (or don't render) over time.

Lighting - It seems that along with the asphalt texture, the game's lighting also disappears, becoming too bright (see attached).

Crosshair (Hall of Meat) - After one or a few 'Hall of Meat' missions, the crosshair remains with my character in the open world.

Physics/Invisible Walls - This is something that has been hindering gameplay for me and some friends who reported the same thing. In some spots in San Van, there are invisible walls that get in the way of a 'line' in missions or even when placing objects using the 'quick drop' feature.

Camera/Replay Mode - Shingo:
It's not possible to take sequential photos of replays?
If you do a 'line' and want to take multiple photos of different moments in it, it's not possible. When I press the right analog stick to capture a second moment of the 'line,' nothing happens.
As a workaround, I'm hiding the UI and taking a screenshot through Steam, so it gets saved on the PC.

Quick-Drop - It's a simple feature that could be improved because depending on where you are, some bugs appear (like the invisible walls mentioned above).
Thoughts: I was curious about this feature and tried to drop some custom ramps on the map. I noticed that when you're near a building or wall, the 'quick drop' starts inside that wall/building, not allowing you to pass through it unless you restart it outside the wall or building.

In the survey I talked a little bit about this, saying:
I'm still a fan of the ramp-pushing mode from Skate 3. The one in 'skate.' isn't bad, it just needs some fixes because I've unfortunately noticed some bugs.

Example 1: On a bridge, the editor most of the time places you below the bridge instead of where you are.
Example 2: As mentioned above, some walls have physics that pull you to the sides, which gets in the way of edits because it seems there are invisible walls where you want to place a ramp, rail, or something similar.

PS: I haven't tested this with 'impossible probabilities' for casual players; the tests were done only in cities, in open locations.

Quick-Drop (Final Thoughts):
The mode is great, but I think it would be cool to be able to edit items vertically/horizontally.
For example, placing a ramp on its side to do a wallride? Or a steel tube lying down to be jumped over... Because we can only do this by using other map elements like planters, railings, walls, and so on. (Was this the intention?!)

And lastly, but not least important, and more recent:
Replay (In Mission) - In some game sessions, I experienced my username no longer appearing in the top right corner of the screen (see attached).
I'm not sure if this is mission-specific, as these attached screenshots are from the same day.

Besides these in-game bugs, I've noticed that when I verify the integrity of the game files on Steam, an error occurs during the validation of 3 files (also attached);

These are some experiences I've had so far. I can update you if anything else comes up.

I don't speak English very well, so please forgive me if anything is written incorrectly :)

Thank you in advance!

2 Comments

  • Chiccotes's avatar
    Chiccotes
    Seasoned Newcomer
    6 months ago

    Okay, after some missions, both solo and co-op, I noticed the following message started appearing on the screen: 'Return to the session marker'. (attached)
    And it doesn't go away, unless the game is restarted.

    Could this be given to people who tend to fall and return to the marker point too quickly?

    Well...
    In addition, regarding the physics I already mentioned, I've noticed on some days of playing that when you're about to land a trick on some gaps or platforms, the back wheels of the board (when in a regular stance), or the front wheels (in a nollie stance), clip under the wall.