JML ended wave 1 with full health and protection as well as using his ult. At the beginning of wave 2 he lost his health bar before anyone got to take their first turn. I wonder if his ult had anything to do with it?
This bugged out the whole battle since JML was effectively broken. He still took turns and did stuff but his attacks/damage didn't register and he didn't seem to take any damage either. After everyone else on my team died then he left the battle. This cost me my second wave.
Another issue with the relic delta is that it was not counting properly. My R7/R8 characters got completely wrecked against these R5s in wave 2. It makes no sense since R8s shouldn't get killed in a few hits against an R5 if that's how Delta is supposed to work. This battle should have been so much easier since it has never given me any problems before.
In DS, the R5s wrecked my R9 Sith team. Again, it was another team that I have no issues with beating that battle.
I think Delta is working in the opposite way for TB because this makes no sense. Enemy R5s shouldn't be hitting so much harder all of a sudden unless someone decided to go in and multiply enemy stats by the wrong numbers to offset difference with Delta. Which completely defeats the whole point of pushing Delta on us in the first place. Shouldn't you be rewarding those who can R9 their characters?