Mission ability & enemy are bugged-
1.
Enemy sometimes takes a bonus turn after eating a unit (turn order shows ally next, enemy acts again instead). This allows the enemy to permanently kill the unit without any chance for rescue with mission ability. Unit speeds 257 (BKM), 268 (BAM), 285 (IG), inconsistent effect and incorrect reflection of turn order suggest this is not simply a speed issue.
2.
Mission ability sometimes fails to rescue ally when eaten, even when used as the next ability in the battle after ally is eaten. Enemy does not use another ability until after the failed rescue attempt.
Both of these have happened both on PC client (today's attempt 3/5/26) and IOS.
I'm personally experiencing these issues in about 1 in 3 attempts of this mission, over the course of the last several months. Guild reports similar odd losses in the mission, but I don't have specifics to report on their attempts.