Ideas

laurenlhenley's avatar
laurenlhenley
New Spectator
5 months ago
Status:
Needs More Info

[AA] Getaways Automatically End Before Starting/too early

Hello! New here but I have been playing sims for years. 

I downloaded Adventure Awaits yesterday and I have an issue with kids camps specifically. 

Fitness retreats work fine, but as soon as my sim arrives at kids camp it comes up with the ‘your getaway is ending do you want to extend or go home’ pop up. If I press extend it just comes straight back up again. I have tried different set ups, locations, sims etc. I have repaired and restarted my game but it’s not working. 

does anyone else have this issue? I play on a windows laptop and have no mods or cc. 

Edit By Crinrict: Added missing pack tag to title.

Note from EA_Solaire:

Hello all,

If any of you are still encountering this on the latest game version (without mods), would you be willing to share your save file(s)?

If so, please send me a private message with a link to the file. Instructions can be found here: https://forums.ea.com/idea/the-sims-4-bug-reports-en/information-how-to-send-user-files-to-the-sims-4-team/5048472

Thanks!

39 Comments

  • Lavvrushka's avatar
    Lavvrushka
    Seasoned Adventurer
    5 months ago

    For me, it's the exact opposite. The kids' camp runs smoothly, but the fitness retreat ends almost as soon as it starts.

     

  • Lavvrushka's avatar
    Lavvrushka
    Seasoned Adventurer
    5 months ago

    I ran a quick test on a savegame without mods. The journey is interrupted if I manually set the end time. If I don't set an end time, the journey starts without immediately ending.

  • When I first got the game pack, it worked wonderfully.  Now every time I plan a getaway (standard or my own design), once launched, it immediately ends and takes me to the extent or exit of the getaway, and if I say extend, it just charges me and loops me back to that screen. Essentially, I can't use them at all.  My system isn't the issue; it's a beast, and I have all 119 (or whatever the current number is) packs, and my system works fine.  Except for the Getaways.

  • avenable410's avatar
    avenable410
    Seasoned Newcomer
    5 months ago

    Having the same issue! Works using the calendar, but not the phone? Strange. 

  • ashleynn57's avatar
    ashleynn57
    Seasoned Newcomer
    4 months ago

    What worked for me to fix this issue is when setting up the getway don't set an exact end time. 

  • Lyndie5708's avatar
    Lyndie5708
    New Vanguard
    4 months ago

    I am also having this issue. I followed suggestions and made the getaway from the calendar, not my phone, and I did not choose an exact end time and it is working now. Thank you for the suggestions. 

  • rachelwolfe's avatar
    rachelwolfe
    Seasoned Hotshot
    3 months ago

    Ran into this issue today. I had also placed a custom venue with schedule in a vacation world (Selvadorada), but was able to determine by reverting to a prior version of the save that placing this venue was NOT the culprit; this bug was already present in the pre-custom-venue version of the save. Like other people on this thread, I can work around the bug by either planning from the calendar or not setting an end time when planning from the phone. I'm happy to share my save if that would be helpful, but it's modded. 

  • Well, here's a new one! I had scheduled a 3-day fitness retreat for my Sim with the start time being 10:00 AM on the first day, and ending at 7:00 AM on the last day, but when I got over to the getaway venue, the getaway got canceled? Uh, just to remind you, the stop time at the end is for the last day that this getaway was supposed to be in effect, and if my Sim had to complain that her getaway was canceled at the last minute because of a sudden downpour (because it was raining in the venue when it first happened), then she is going to demand all her money back.

    Now let's see what happens when we start the getaway like "normal"...

    GameVersion: 1.121.361.1020
    I have most EPs, game and stuff packs, and kits (except Royalty and Legacy and its kits)

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