Animation issue when playing cards on a game table
Hi!
I noticed an issue when having Sims use the game table. I don't exactly know what is the cause of that, but it seems to appear a lot with Sims autonomously using it. The bug happens when a Sims is starting to play cards, when playing the animation where they put a deck of cards in front of them. Sometimes, for a reason unknown, the animation glitches and the Sims resets.
Tested and observed without mods (only having the Better Exceptions by TwistedMexi).
Here is the exception:
ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_cardGame_placeDeck_seated_x (Parent Event ID: 2), Parenting [Prop]prototype/51199:0x06911451781c05a0 to object_tableGame_recreationTable:0x0691145177b7037b, Slot 0x71af93dd on '00000000!6945542d'f5da310e.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [6945542df5da310e.8eaf13de]. JointNameHash [0x71af93dd]().')
As I first thought it was caused by a mod I was working on, i wend deep in trying to understand the error. The Joint Name Hash mentioned (0x71af93dd) corresponds to "_ctnm_sitIndividual_" which is a bone present in the game table rig (as _ctnm_sitIndividual_0, _ctnm_sitIndividual_1... one for each seating). his bone is mentioned on this a2o_cardGame_placeDeck_seated_x animation clip, as a parent anchor for the card deck. In theory, this error shouldn't happen, as the joint exist, but not being a specialist on animations, maybe there is something wrong in one of the steps I could not figure out.
As using the game table is an activity that many players would want to use in setting up custom businesses, that might be a cause of bad experience as Sims seem to reset a lot.