[BDK] Last exception: Vacuuming
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<report><version>2</version><sessionid>c0029e0bd911b4fe692d912c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-12-01 08:01:10</createtime><buildsignature>Local.Unknown.Unknown.1.119.109.1020-1.300.000.226.Release</buildsignature><categoryid>animation_element.py:198</categoryid><desyncid>c0029e0bd911b4fe692d912c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 509)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF46CBB8730; to 'object_sim' at 0x00007FF46690C9D0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:11 on object_DustPile:0x05d915af7d5afc5a)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 198, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1224, in requestRuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 509)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF46CBB8730; to 'object_sim' at 0x00007FF46690C9D0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:11 on object_DustPile:0x05d915af7d5afc5a)rtim=0 Client Session Time: 36.62 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,603,0,6116 Modded: False SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133 </desyncdata></report>
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