Ideas
I almost have a fix for this but it doesn't work on my end.
My suggested, and attempted, fix is as follows.
Prioritized Tested Outcomes for the following:
- A continuation of foodstick_grab, testing for the candy function
- A continuation of ice cream bowl/cone grab, testing for the ice cream function
- A continuation of popcorn grab if one exists, testing for popcorn (I dont think this one is necessary)
- A continuation of generic_food_grab, testing for food_multiserve and drink_any
These changes opt to not clone the object into an inventory, and *not* destroy the object being purchased, but instead, as the grab interactions are what OUR sims can do (grab a serving), in theory this would make the customer grab the food as if to eat it immediately, and then do that. But my modded fix didn't work. I think I'm on the right track to a solution, but contrary to popular belief, modders don't actually enjoy spending their saturday trying to fix obvious bugs with this game. Especially when it doesn't work right in the end
Could the customer just pay full price for the tray they're buying? The display cases only hold like 6 meals anyway. If they just buy and pay for the entire tray, at least we have more game play with stocking the shelves.
- Intern_Waffle_645 months agoSeasoned Ace
I tried to figure out how to make it do that, but the pricing stuff is all under-the-hood and I could not manage it! There are two issues at play:
-Sims take the entire serving, when the expected behavior is that they take one
-Sims do not pay for the entire serving, as the game is expecting them to take one
Under the hood, the solution to this is more to make them just take one serving, as it's the intended behavior. So fixing the pricing to be "the whole thing" is a bandaid in the wrong direction, I think.- Crinolina5 months agoSeasoned Rookie
Meals in the cauldron are pre-divided into individual servings. Is there a way the game can allow us to cook regularly and the output is the individual servings?
- Intern_Waffle_645 months agoSeasoned Ace
That is, quite literally, how the currently broken Brazen Lotus grab servings mod works. It makes the Sim take servings over and over and over all at once, lowering the cauldron's hidden count of how many servings are left. His mod does the exact same thing.
Myself and another modder have fixed it for ourselves but as it's not our mod, it is not available. It also doesn't work exactly right for a few things like the food stick form of servings like candy.
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