Ideas
I haven’t known Gauntlet's mods before. So, I didn’t know that you can do this with the mod. I’ll go to check it out. What’s the name of mod you use?
(edit - I found it myself in Curseforge, I saw this before together with other npc mods, thanks!)
It would be useful if I can adapt to my game, because bartender is the role that can’t assign with console cheat.
I also gave makeover to all of townies I had. Or delete some townies who is too hard for edit or too many to keep. So, I don’t want to get new townies during gameplay. It’s annoying to have fashion disaster in the screenshot.
I do not have Get Famous or Enchanted by Nature for reference. (the fame system just seemed annoying to me lol, so i skipped it, still deciding for Enchanted by Nature)
I see, without Get Famous, game will create new townies for npc job. I also annoyed fame system a lot. I disable this EP in my main save file, and only use this EP with other save instead. I will play Enchanted by Nature soon, but I currently disable it to focus previous pack first. (I don’t want to spend time managing fairies townies for now)
Bartender seems to be a hidden job rather than a trait, same as with the Gym Trainer and, partially, DJ, so it's harder to assign just by editing their traits with MCCC or something. I am not sure what it is about assigning them it manually that makes them stick better, but so far it's working for vendors, Gym Trainers, and bartenders, haven't seen a new one spawn in quite a while.
I tried deleting the new Living Statues but the game just spawned a new guy.
- coloncocon25 days agoSeasoned Ace
I see, this modder made many NPC role mods and added the code to control this. The main goal of Gauntlet's mod is to make these roles "playable". I also want to try this mod someday to see how it will be after removing the mod later (You said they can keep the role, I hope it can work in my game too).
DJ can be assigned with using the console cheat. I assigned them to existing townies, and they can come to work in any lot, not like the bartender and gym trainer, who are locked with the lot and time shift.
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For Living Statues, did you check that this guy still has NPC hidden trait or not (if he's still Living Statue, he will be immortal too). He may have lost it in some case.
If he still has the trait but is never picked for the role, this is beyond my understanding, too.
- o-RayeGunn-o25 days agoSeasoned Scout
Well, it does technically make the careers playable, but some of them are just traits you can have a sim take so they will appear in the world doing a role. the mod just makes the hidden/temporary traits/jobs.... not hidden. They must also remove some of the requirements like being homeless/unplayed etc. or some of them would not be able to work, which may be why they make the roles more permanent, and may be why Celine loses her role again (but keeps the trait) if the mod is removed but some others with more lenient requirements keep them. Also, He straight up says on his mod description page that he changed how the bartender role functioned, so it could be assigned to a smaller pool of sims.
checked the traits of that guy and he does still have the living statue trait
And as mentioned before, nothing has happened with him, i disabled Neighborhood Stories for him, he's exactly the same as the last time he performed his role. So yeah it is like i said before. a valid sim for the role exists, but the game is choosing to generate a new one anyway.
Also, oddest role replacement yet: Skillful Sleep projection. One of my characters with the Skillful Sleep perk is a ghost Johnny Zest. (he died of laughter on me, which was pretty fitting, so i rolled with it) It means his Sleep Projection is also a ghost, (i mean, they all appear as ghosts, but they're not actually) and so it has always shown up in a mod i use to let me be able to retrieve the urn of any ghost in the game. Sleep projections are clones of the sim at the time you first activate it, and when I did that, he had a different haircut. I was trying another hair out on him but he didn't feel like himself so i changed it back. His sleep projection kept the old hair though. So i was a bit surprised when his projection had his OG/current hair.
Checked the ghost list at the urn and.... there are two of them. (some of the portraits lacking the ghost filter is just a visual glitch that happens sometimes, they are all ghosts)
also yes, I know this is all happening on a modded game, but the roles being reassigned does happen unmodded as well, and the mods fixing the issue for the roles help reveal what is happening. I never downloaded it, because i had no interest in reassigning their roles, I like the vanilla ones, but he does have mods for the Hendford on Bagley roles. I am wondering now if i should install it and see if that fixes the Creature Keeper role, even if i don't manually assign it to Bell.
- o-RayeGunn-o24 days agoSeasoned Scout
It worked. I added the mod, did not assign any of the roles manually, and Michael is back at his cottage:
And yes, he works fine:
Take it back off, and it goes back to a random sim. So. Gauntlet doesn't create new traits/jobs for most of his role mods, (there are a few exceptions but this isn't one of them) he just edits them. And one of the things he does with most of them is remove most filters/requirements for roles. So my thinking is that it is as i first suspected, the roles are too restrictive, and something is happening to these sims that gets them filtered out of the role somehow. I don't know what exactly it is, but...