Ideas
Well, it does technically make the careers playable, but some of them are just traits you can have a sim take so they will appear in the world doing a role. the mod just makes the hidden/temporary traits/jobs.... not hidden. They must also remove some of the requirements like being homeless/unplayed etc. or some of them would not be able to work, which may be why they make the roles more permanent, and may be why Celine loses her role again (but keeps the trait) if the mod is removed but some others with more lenient requirements keep them. Also, He straight up says on his mod description page that he changed how the bartender role functioned, so it could be assigned to a smaller pool of sims.
checked the traits of that guy and he does still have the living statue trait
And as mentioned before, nothing has happened with him, i disabled Neighborhood Stories for him, he's exactly the same as the last time he performed his role. So yeah it is like i said before. a valid sim for the role exists, but the game is choosing to generate a new one anyway.
Also, oddest role replacement yet: Skillful Sleep projection. One of my characters with the Skillful Sleep perk is a ghost Johnny Zest. (he died of laughter on me, which was pretty fitting, so i rolled with it) It means his Sleep Projection is also a ghost, (i mean, they all appear as ghosts, but they're not actually) and so it has always shown up in a mod i use to let me be able to retrieve the urn of any ghost in the game. Sleep projections are clones of the sim at the time you first activate it, and when I did that, he had a different haircut. I was trying another hair out on him but he didn't feel like himself so i changed it back. His sleep projection kept the old hair though. So i was a bit surprised when his projection had his OG/current hair.
Checked the ghost list at the urn and.... there are two of them. (some of the portraits lacking the ghost filter is just a visual glitch that happens sometimes, they are all ghosts)
also yes, I know this is all happening on a modded game, but the roles being reassigned does happen unmodded as well, and the mods fixing the issue for the roles help reveal what is happening. I never downloaded it, because i had no interest in reassigning their roles, I like the vanilla ones, but he does have mods for the Hendford on Bagley roles. I am wondering now if i should install it and see if that fixes the Creature Keeper role, even if i don't manually assign it to Bell.
It worked. I added the mod, did not assign any of the roles manually, and Michael is back at his cottage:
And yes, he works fine:
Take it back off, and it goes back to a random sim. So. Gauntlet doesn't create new traits/jobs for most of his role mods, (there are a few exceptions but this isn't one of them) he just edits them. And one of the things he does with most of them is remove most filters/requirements for roles. So my thinking is that it is as i first suspected, the roles are too restrictive, and something is happening to these sims that gets them filtered out of the role somehow. I don't know what exactly it is, but...
- coloncocon6 days agoSeasoned Ace
o-RayeGunn-o Sorry for answering 2 months late. I think I might miss the notification of this post (it's hard to track comments in the current forum system unless you use @ )
Recently, I found mod "Keep Premades - Townie Overhaul Less Fame" made by sims4me in CurseForge. This seems to fix this bug directly. I will try the mod today and update here.
As this bug isn't in 150+ bugfixes, we might have to solve it ourselves until it gets pick.
- coloncocon6 days agoSeasoned Ace
Test the mod and it works too. Michael Bell finally appears instead of a random sim.
For anyone interested in bugfix mod, search "Keep Premades - Townie Overhaul Less Fame"
However, this bug should be fixed by the official anyway because console players can't use the mod. And not all people can access mods or feel secure using them.