Ideas
For fear of the post being removed, again, because the forums are broken, and editing a post sometimes makes it disappear, let me reiterate that the designer of this feature told me to post this here as an issue so it could be recorded.
This is not a feedback post, and the designer of the feature told me to put it here as an issue.
Though, I will say, from a feedback perspective, the fix for this is as follows:
-make this only happen on entering low balance
-remove this from other sources entirely
-add a buff alerting the player "hey you would have gotten an ailment, but luckily, you're still immune from recovering from your last one! " whenever an ailment would occur but is blocked by the cooldown (to explain getting major imbalance with no ailment occurring after the above changes)
-increase the cooldown to at least a few days
I've made a mod that does 1, 2, and 4, and my ailment experience has improved dramatically without any of the new option toggles from the last two ailment patches.