I got the Enchanted by Nature pack yesterday, and have played 5 in game days, with my household of 3 sims, at least 1 sim gets an ailment everyday. I keep them happy. I went into pack settings and di...
Ideas
[EBN] Ailments too frequent
summerhaze27
26 days agoSeasoned Newcomer
I enjoy my werewolf families. They're challenging and they have constant hilarious chaos. At first I thought the imbalance and ailments was because the werewolves are naturally moody so they're susceptible to the negative luck, imbalance and ailments. The teen that just aged up and can't hunt meat yet has repeatedly set herself and the kitchen on fire trying to cook food. Every time. She hasn't died yet, but the fast need decay is going to do her in if the fires don't. I did start making her only cook salads. They don't have a lot of simoleans, but even if they did I'd be relucent to send them to the naturopath as they would probably go right back into imbalanced anyway. Both the teen and the parents immediately got ailments and no one got over them in the 6 days I've played them. It seemed over the top, but I wasn't sure if it's the nature of werewolves to have problems with this. After reading through this I see that it's not just my werewolves, it sounds like the new system is over tuned. I'll have to head over to curseforge and take a look at the mods discussed in the thread. Hope it gets toned down soon!
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