Ideas

Braxien's avatar
Braxien
Seasoned Hotshot
3 months ago
Status:
Under Investigation

Excessive Townie Generation

Since patch 1.16 I've had a situation like I've never seen before. Usually my game makes one or two new townies every time I play, even if I don't enter a situation where I need them (like going to a resteraunt or something like that).

Since the patch I'm getting dozens of new townies just about every time I load the game where my Sims leave their home or not. I have a large NPC population already (mostly my placed Sims and a lot of NPCs that I like scattered throughout the regions) and it's totally starting to impact the game. It's become like a game of whack-a-mole.

29 Comments

  • BarMaster71's avatar
    BarMaster71
    Seasoned Scout
    3 months ago

    Actually, Tomarang, I've noticed, is completely roped off from the other worlds and prevents sims who don't already live there from turning up. Mind you, the reverse isn't true, and there's nothing preventing Tomarang locals, including the hordes of randomly generated Tomarang townies that the game generates from showing up in places like Willow Creek (for example), so the illusion that Tomarang is far, far away somewhere is ruined regardless.

    But I agree with you. The townie generation system needs to go. Especially now that it's currently broken and completely out of control in certain packs (like Moschino and Werewolves).

     

  • I dread to play 3 of my households in Ravenwood's Crow's Crossing area because everytime there's a Family Day, the game will spawn a household of parents + 1 or 2 child(ren). The randomly generated family don't even show up at the Festival, but a new one will be generated each time the Festival happens, if you live in Crow's Crossing OR attend the Festival from elsewhere.

  • Adding onto this, I seem to be having a very odd bug where some premade households just "do not" generate upon creating a new save, leaving the worlds completely unoccupied. 

    For me, it usually happens with the Occult premade families, I can usually "force" the game to remember to generate those sims when I create a new save. Recently, however, I've encountered a consistent "generation" error/bug, with all the pre-made households that came with Business and Hobbies failing to generate, leaving Nordhaven empty.  

    I have removed my mods, deleted the local cashe and repaired my game, and Nordhaven Townies and Businesses do not generate the associated households. I am at my wits' end and have no clue what to do moving forward. 

  • rlz05's avatar
    rlz05
    New Spectator
    2 months ago

    While I understand auto-generated townies can be necessary to populate roles like vendors, mailmen, bar tenders, etc, surely they do not have to be the majority of sims everywhere. Whenever I travel, it seems at least 10 new auto-generated townies appear, which, while deeply annoying as I would rather see one of the couple hundred other sims that have been designed by a person, it's not the end of the world.

    My problem is that my game created new auto-generated sims so obsessively that it deletes whole neighborhoods of non-auto-generated sims to make room for them. I will go to travel after playing a save for a little while, and suddenly, Windenburg, or Willow Creek, or any location I haven't been to recently, will be completely empty. Sometimes when this happens, I find the families in the gallery and am able to replace them, but of course, any skills, careers, relationships, etc that they had are gone.  

    This is not an issue that stems from a mod. I have deleted all of my mods, and started over with brand new saves multiple times to try to get rid of this issue. The issue still occurred with all mods gone. It's not a mod. I have also tried using the repair function multiple times, in case it was an easy fix the system might catch, but that has been ineffective. I have tried placing every single non-autogenerated sim in my "My Households" section, then they were not deleted, but this overwhelmed my game and often led to crashes. I am currently trying to manage the issue by routinely deleting every auto-generated townie from "Other Households" before there comes to be enough of them that they supplant the much preferred original sims. It works sometimes, but it is not an ideal solution. Help would be much appreciated.

  • This is definitely excessive. I'm on Xbox Series X with all content. I'm clearing sometimes over 20 households each time I play, especially if my Sim travels. I wouldn't be surprised if it's linked to the console crashing problems because having massive number of households in Other Households can cause crashing and lagging on console in my experience. 

    These Sims that are generated don't always appear on screen where I see them, they include single parent households. A few Sims have taken over as wellness instructors and therapists even though I had Sims in those roles. Most of them have bizarre clothing and accessories too, many have that new big bow headband on. Despite these new households they're not filling the other (non wellness) public facing roles that are currently having issues, like bartenders. I've got my occult Sims turning up there instead including Guidry which is bizarre. I've got plenty of Sims and households to populate the game. I think it's time for a toggle to turn these new Townies off if we don't need them.

     

     

  • UYAMAYU's avatar
    UYAMAYU
    Seasoned Vanguard
    2 months ago

    There are already a lot of Sims in the game, but no matter how many I delete, the townies just keep growing. I think this is too much. I'm a PS5 player.

  • britincacat's avatar
    britincacat
    Seasoned Traveler
    2 months ago

    I'm playing on Xbox console and I'm noticing the huge uptick in townies. So much so that some townies that I've given makeovers have been cycled out/deleted. LOTS of new families. I see it a lot with Dine Out.

    I'm also noticing a lot of people in existing relationships and families have kids that show up as their offspring but not in the family tree. Geoffrey Landgraab is divorced now in a romantic partnership, where did this new wife and kid come from? Nowhere on the family tree except his original two sons. Very frustrating. Not sure if the latter part is due to the increased townies or some neighborhood stories glitch.

  • ClintWaffleNew's avatar
    ClintWaffleNew
    Seasoned Newcomer
    21 days ago

    I've experienced this issue from day one and it's never left. To the point where Im forced to clear out the generated sims manually. I think there's a simple fix here, allow us to assign non-played sims with NPC jobs

  • IndigoChagrin's avatar
    IndigoChagrin
    Seasoned Spectator
    18 days ago

    I play pure Vanilla TS4 and I don't know if I think it's a bug, but the townie generation feels way overclocked. I create a lot of my own sims to fill the background and I'd rather they fill the jobs rng townies typically fill. There must be a limit, but it seems like new townies pop up every sim day. I have neighborhood stories turned off and play with long life spans, so these sims take forever to die and my saves get so bloated and heavy that even on a custom PC with enough headroom to run the base game ten times simultaneously, I end up with lag and goofy glitchy behavior that looks like corruption.

    I'm sure I could force more cullings by turning on neighborhood stories, but I hate seeing the Canon sims get culled first (and they do) so I'd settle for a switch in manage households that lets me prioritize rng townies for culling and protect my Goths, Landgraabs, and customized households without having to go through and customize settings on every canon family and library household in my entire simverse. I want to play, not spend all day on administrative management. I'd kiss you right on the lips if you just made Canon and library families immune to accidental death by default.