Ideas
Positive UPDATE / new insights:
Writing the bug report out made me remember that last time I had protobuf overflow issues I tested the memory boost and it indeed had a positive impact of bringing all my neighbourhood builds back from the previous reverted or empty state..
-> So now I did the same, and ran my save file with the breaking retails on memory boost => And OMG it fixed it!! It did not break yet and I already alternated 6 times back and forth (usually it takes me 1-2 times to break it). I tried it with several of the problematic retails and could not reproduce the issue anymore!! - YAAAY!!!
I think it is relatively close to assume that this retail issue has either something to do with the protobuf overflow issue, or at least is being positively impacted by the memory boost function!
I hope memory boost will soon come out of its beta state - would be great to hear from the devs or anyone who has more info if it is safe to use now on long term save files yet?
Can you send me your save ?
- karoschmitz6 days agoSeasoned Veteran
Thank you so much Crinrict, I just sent it to you over DM, in a working version just before the breaking, with instructions on what I did to break it reproducably. 🙏
- crinrict6 days agoHero+
Thanks. Trying this later today. I do have a bit of a backlog of stuff to test but I'll get back to you asap
Guess for now you can work with the memory boost ?
- karoschmitz6 days agoSeasoned Veteran
Thank you so much, really appreciate it!!
I'm keeping the memory boost option currently as a backup option, as I'm a bit scared using it on this main save while it is officially still in "Early Access" mode, which usually means it is coming with undiscovered bugs. I'm hoping the dev team will release an update that moves it into an official feature that is safe to use.
Did you happen to hear about major or risky issues with it yet?