Ideas
Another UI exception at school, this time in a modded game. It occurred right when a fire drill started. Looks similar to the previous ones in the unmodded game:
<?xml version="1.0" ?>
<root>
<report>
<version>2</version>
<sessionid>36b20cc4a9cb15176841b09e</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2025-06-05 16:00:08</createtime>
<buildsignature>Local.Unknown.Unknown.1.115.216.1030-1.200.000.658.Release</buildsignature>
<categoryid>(AS)olympus.views::CellView</categoryid>
<desyncid>36b20cc4a9cb15176841b09e</desyncid>
<systemconfig/><screenshot/>
<desyncdata>
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at olympus.views::CellView/Draw() at olympus.layout::GridLayout/OnFeedUpdate()
at widgets.Gameplay.SituationDisplay.controls::SituationGridViewGoalDisplay/RedrawGoalCellView()
at widgets.Gameplay.SituationDisplay.controls::SituationGridViewGoalDisplay/GoalCompleted()
at widgets.Gameplay.SituationDisplay.controls::SituationGridViewGoalDisplay/SetData()
at widgets.Gameplay.SituationDisplay.controls::HolidaySituationGoalContainer/SetGoalData()
at widgets.Gameplay.SituationDisplay.controls::SituationContentBase/HandleSituationGoalsUpdate()
at widgets.Gameplay.SituationDisplay.controls::SituationTabDisplayBase/HandleSituationGoalsUpdate()
at widgets.Gameplay.SituationDisplay::SituationDisplayMain/HandleSituationGoalsUpdate()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage()
rtim=364898
Client Session Time: 43.45
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1 Origin Version: 13,477,0,5990
Modded: True
SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133
</desyncdata>
</report>
</root>
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- EA_Cade11 months ago
Community Manager