Ideas

richvh's avatar
richvh
Seasoned Veteran
2 days ago
Status:
Reviewed

LastException: Exception running Element (toy doesn't have species)

 

Spoiler

<?xml version="1.0" ?><root>

<report><version>2</version><sessionid>757c9cc62b4ddff698430c4</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-05 01:19:07</createtime><buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature><categoryid>posture_animation_data.py:390</categoryid><desyncid>757c9cc62b4ddff698430c4</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_toyHandSmallGENPanda_01' object has no attribute 'species')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 867, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 695, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6510, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2093, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6492, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6545, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2599, in setup_asm_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1104, in get_target_name&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2134, in get_animation_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_animation_data.py", line 390, in get_animation_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_toyHandSmallGENPanda_01' object has no attribute 'species'rtim=0&#13;&#10;Client Session Time: 30.51&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,631,0,6144&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133&#13; &#10;</desyncdata></report>

<report><version>2</version><sessionid>757c9cc62b4ddff698430c4</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-05 01:43:25</createtime><buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature><categoryid>scheduling.py:654</categoryid><desyncid>757c9cc62b4ddff698430c4</desyncid><systemconfig/><screenshot/><desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt; (HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 664, in try_move_hidden_object_stack_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;rtim=0&#13;&#10;Client Session Time: 30.51&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,631,0,6144&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133&#13; &#10;</desyncdata></report>

</root>

2 Comments

  • Situation Description: ( this is about the second 'report' in LE)

     

    Some mushrooms in the Sim's inventory have lost their quality indicators. This LE generated when trying to place them on the floor in live mode.

    Stacked mushrooms cannot be grabbed or clicked. This is because mushrooms with the quality label removed are placed at the top of the stack.

    You can click on the stack quantity, and can expand the individual display.

    If so you can grab only mushrooms with quality indicators and remove them from the inventory.

    With multiselect turned on, mushrooms with lost quality indicators can be clicked, but they cannot be sold. However, if you go to the world management screen or save and quit and load game the game, the mushrooms without quality indicators will disappear.

    I don't know what triggered the quality label to disappear, and I can't intentionally generate this LE at the moment, so I posted an LE from a while ago.

    Spoiler

    <?xml version="1.0"?>

    <root>

    <report>

    <version>2</version>

    <sessionid>fc800b461fb780da6982397b</sessionid>

    <type>desync</type>

    <sku>ea.maxis.sims4_64.15.pc</sku>

    <createtime>2026-02-04 04:48:07</createtime>

    <buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature>

    <categoryid>posture_animation_data.py:390</categoryid>

    <desyncid>fc800b461fb780da6982397b</desyncid>

    <systemconfig />

    <screenshot />

    <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_toyGeneric' object has no attribute 'species')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 867, in _run

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 695, in get_asm

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6510, in get_asm

    File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2093, in get_registered_asm

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6492, in <lambda>

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6545, in setup_asm_default

    File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2599, in setup_asm_interaction

    File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1104, in get_target_name

    File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2134, in get_animation_data

    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_animation_data.py", line 390, in get_animation_data

    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_toyGeneric' object has no attribute 'species'rtim=0

    Client Session Time: 21.49

     

    Num Save Errors: 0

     

    Num Load Errors: 0

     

    Current Game State: 0x96d01090

     

    LoadingScreenActiveFlag: 1

     

    Origin Version: 13,631,0,6144

     

    Modded: False

     

    SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.7700, GUID: ***

    </desyncdata>

    </report>

    <report>

    <version>2</version>

    <sessionid>fc800b461fb780da6982397b</sessionid>

    <type>desync</type>

    <sku>ea.maxis.sims4_64.15.pc</sku>

    <createtime>2026-02-04 07:42:53</createtime>

    <buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature>

    <categoryid>[</categoryid>

    <desyncid>fc800b461fb780da6982397b</desyncid>

    <systemconfig />

    <screenshot />

    <desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running> (HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>)

    Traceback (most recent call last):

     

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick

    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update

    File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen

    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen

    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen

    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen

    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline

    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities

    File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release

    File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj

    File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 664, in try_move_hidden_object_stack_to_inventory

    File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert

    File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact

    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy

    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy

    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy

    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset

    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing

    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process

    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree

    scheduling.HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>rtim=0

    Client Session Time: 21.49

     

    Num Save Errors: 0

     

    Num Load Errors: 0

     

    Current Game State: 0x96d01090

     

    LoadingScreenActiveFlag: 1

     

    Origin Version: 13,631,0,6144

     

    Modded: False

     

    SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.7700, GUID: ***

     

    </desyncdata>

    </report>

    </root>

    Edit By Crinrict: adjusted title

Featured Places

Node avatar for The Sims 4 Bug Reports

The Sims 4 Bug Reports

Report bugs for The Sims 4 on PC, Mac, Playstation, and Xbox.Latest Activity: 3 minutes ago
4,732 Posts