Ideas
Same lastException is here.
This created when one sim fertilized with 'Fertilize All'. The sim animated fertilize action, but that action not completed and sim do T-pose. Afterwards, sim fertilized all to plants outside the range again, that action was successed correctly. So only one lastException created. I sometimes got same 'scheduling.py:654' lastException when harvesting mushrooms or fertilizeing all in my case. After this lastExceprion mushrooms which don't have quaryity label leave in sim's privat inventory.
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<report><version>2</version><sessionid>6ef88e3109fe203769e210a3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-04-17 23:42:51</createtime><buildsignature>Local.Unknown.Unknown.1.123.66.1030-1.200.000.704.Release</buildsignature><categoryid>scheduling.py:654</categoryid><desyncid>6ef88e3109fe203769e210a3</desyncid><systemconfig/><screenshot/><desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running> (HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 667, in try_move_hidden_object_stack_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>rtim=0 Client Session Time: 21.52 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,680,0,6193 Modded: False SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.9621, GUID: 87AB60A5-A446-11F0-84F2-A8A159BF171A </desyncdata></report>
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