Ideas
SacrificialsMods Turning autonomy off only affects the sims in your active household. It does not affect NPCs or played sims in other households being used by the game as NPCs. Even with autonomy off, sims in the active household you are playing at the time will still do many things that evidently, were not included in the activities that are affected by the autonomy switch. That is most seen with activities that were included in later packs but there are even a few base game things that the autonomy switch doesn't seem to control. Most of those BG activities are things that keep your played sims from dying if you aren't paying close attention to them.
If you really want to stop certain autonomous activities, the only way you can do that is with mods. There are a ton of mods out there created by many creators that will stop various things from happening so I suggest you search for those that will stop the activities you simply can't stand any longer. MCCC is one that allows you to stop a lot of things if you would prefer not to add a lot of mods that only stop one thing. I suggest you visit the MCCC Discord to ask about how that works. You can get there by going to wherever you downloaded it (Patreon or Deaderpool's website) and look for the link there that will lead you to that Discord.
Hope this helps.
CGrant56Thank you for your response and for the tips.
I understand that, but that's not the issue unfortunately.
The issue is that sims attending classes & the inheritance lawyer runs interactions that are restricted to them due to failing autonomy tests.
For example:
If I have an interaction "Drop_Dead" that has a restricted autonomy to sims with a specific trait, for example "Trait_Is_Dying" sims attending classes & the inheritance lawyer can run these interactions despite not having the required trait "Trait_Is_Dying".
How it looks in the XML:
<L n="test_autonomous">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>123456789<!--Trait_Is_Dying--></T>
</L>
</U>
</V>
</L>
</L>
This is not limited to a single interaction or mod, I've noticed sims running interactions from several mods + packs or basegame despite failing those tests.
I hope this makes it clearer.
About The Sims 4 Bug Reports
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- EA_Cade11 months ago
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