Ideas
I attached and submitted the LE text when I created the post, but I guess attachments don't show up? I removed BE, but I was unable to recreate the exact LE since I believe it is something that is occurring outside of my actions. I did, however, receive a new LE from my attempt to recreate it, but I think it will have to be reported in a different post.
This is the LE text that I originally submitted. Please note, I have since removed BE:
<?xml version="1.0" ?><root><BetterExceptions><BEversion>v3.15</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>86fb18895fee975069987e98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-20 10:47:40</createtime><buildsignature>Local.Unknown.Unknown.1.121.372.1020-1.300.000.234.Release</buildsignature><categoryid>tunable.py:882</categoryid><desyncid>86fb18895fee975069987e98</desyncid><systemconfig/><screenshot/><desyncdata>Exception while updating story progression service.: (IndexError: list index out of range) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_tracker.py", line 139, in update_arcs_gen File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_arc.py", line 166, in update_story_arc File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_chapter.py", line 248, in update_story_chapter File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_actions\story_progression_action_base.py", line 54, in run_story_progression_action File "T:\InGame\Gameplay\Scripts\Server\story_progression\story_progression_actions\story_progression_action_relationship.py", line 102, in _save_participants File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1162, in get_active_bit_by_value File "T:\InGame\Gameplay\Scripts\Server\relationships\tunable.py", line 882, in get_active_bit_by_value IndexError: list index out of rangertim=0 Client Session Time: 38.72 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,644,1,6152 Modded: True SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce GTX 1660 Ti 32.0.15.9174, GUID: 2E211FAA-B204-11EF-9D37-E1D5B3E04AEB </desyncdata></report>
<report><version>2</version><sessionid>86fb18895fee975069987e98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-20 10:48:35</createtime><buildsignature>Local.Unknown.Unknown.1.121.372.1020-1.300.000.234.Release</buildsignature><categoryid>drama_node.py:1686</categoryid><desyncid>86fb18895fee975069987e98</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (AttributeError: 'str' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 219, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 465, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 502, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 547, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 616, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 122, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1781, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 647, in save File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1686, in save AttributeError: 'str' object has no attribute 'id'rtim=0 Client Session Time: 38.72 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,644,1,6152 Modded: True SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce GTX 1660 Ti 32.0.15.9174, GUID: 2E211FAA-B204-11EF-9D37-E1D5B3E04AEB </desyncdata></report>
<report><version>2</version><sessionid>86fb18895fee975069987e98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-20 10:50:37</createtime><buildsignature>Local.Unknown.Unknown.1.121.372.1020-1.300.000.234.Release</buildsignature><categoryid>drama_node.py:1686</categoryid><desyncid>86fb18895fee975069987e98</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (AttributeError: 'str' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 219, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 465, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 502, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 547, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 616, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 122, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1781, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 647, in save File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1686, in save AttributeError: 'str' object has no attribute 'id'rtim=0 Client Session Time: 38.72 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,644,1,6152 Modded: True SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce GTX 1660 Ti 32.0.15.9174, GUID: 2E211FAA-B204-11EF-9D37-E1D5B3E04AEB </desyncdata></report>
<report><version>2</version><sessionid>86fb18895fee975069987e98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-02-20 10:50:41</createtime><buildsignature>Local.Unknown.Unknown.1.121.372.1020-1.300.000.234.Release</buildsignature><categoryid>drama_node.py:1686</categoryid><desyncid>86fb18895fee975069987e98</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (AttributeError: 'str' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 219, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 465, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 452, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 481, in save_to_scratch_slot_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 502, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 547, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 616, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 122, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1781, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 537, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 647, in save File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1686, in save AttributeError: 'str' object has no attribute 'id'rtim=0 Client Session Time: 38.72 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,644,1,6152 Modded: True SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce GTX 1660 Ti 32.0.15.9174, GUID: 2E211FAA-B204-11EF-9D37-E1D5B3E04AEB </desyncdata></report>
</root>
- crinrict1 day agoHero+
really need you to remove all your mods. If an LE shows as modded, it might not get looked into because of that.
- Please follow these steps to test your game on vanilla game with no mods/cc
- Create a backup of your save game
- Move your mods folder to the desktop
- Delete the following files from your user folder.
- localthumbcache
- Any lastException Files
- Any LastCrash files.
- Test your save (you will loose all cc on the save but since you created a backup you can go back to that afterwards) and see if the same error occurs, then report back and repost the exception files.
- reasonablesims20 hours agoNew Spectator
Thank you for trying to help. As I mentioned in my reply,
I removed BE, but I was unable to recreate the exact LE since I believe it is something that is occurring outside of my actions. I did, however, receive a new LE from my attempt to recreate it, but I think it will have to be reported in a different post.
This is the LE text that I originally submitted. Please note, I have since removed BE:
I already removed BE. This text that I pasted was the original LE that I originally attached to the bug report. I was unable to recreate the LE that first occurred, but instead got a different LE, which I have then reported in a different post.
- crinrict19 hours agoHero+
I misunderstood the part where you said you re-posted it in another thread and just saw that this was still modded so it seemed that you had other mods than BE still in the game.
Going to lock this for now and let CM decide if they want to move this to the mods forum or not.
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