Please note that this is a machine translation.
Regarding the issue "Doug: More information needed": isn't this happening because EA implemented what programmers call a "bypass" or a "pathway" for the system?
① Variable name from the program's perspective: "Family Tree Tapestry"
② Player (user) perspective: "UI" > "Simology" > "Family Tree"
Both ① and ② share the same single family tree program.
The "Family Tree Tapestry" is governed by Sim/NPC control and environmental variables.
The "Family Tree" found under "Simology" can only be created through gameplay, console commands, or mods.
The "bypass" or "pathway" refers to a mechanism that allows the "Simology" family tree—which normally relies on gameplay, commands, or mods—to be modified via the "Sim control and environmental variable control" systems instead.
In my case, the system cannot handle the processing, so the game freezes whenever I open the "Family Tree."
Others report:
Married couples become unmarried/partners after entering CAS
Relationships and growing sims are completely broken.
Legacy Family Trees: Tree collapses/Overlaps/Wrong connections (1.124.55)
Partnered Sims turn into siblings
The solution is simple: Replace the family tree program in "Family Tree Tapestry" with a completely different family tree program from the one in "Simology's" "Family Tree" program.