Sims who Dislike Mischief Autonomously do Mischief
This issue is still happen in version 1.115.216. In Archive thread most comments mentioned that Sims who dislike mischief do troll the forums. I report with using the example about when conversation to other Sims. Play the Sim with: ⦁ Full Autonomy on ⦁ Dislike mischief When their friendship moves beyond Good Friends and approaches Best Friends, they start to become more likely to use pranks in their conversations. They continue to have mischievous conversations even after their relationship moves to Best Friends. It's been over three years since the archive report was created, but nothing has changed. To players viewing this thread: If there are other symptoms, such as Sims who dislike dancing do dancing, please create a another thread. Bug reports are required for one symptom. Thank you in advance. Edit by crinrict: Archived thread had around 124 me toos90Views13likes3CommentsSims get leftovers. Then go talk to someone and don't even eat
As the title says.... My sims' hunger is usually in the red by the time they decide they're hungry.... They get a plate of food from the fridge, then put it on the table to talk to anyone in the family, ignoring their stomach. When I 'auto-solve' their hunger, they go back to the fridge and ignore what they previously grabbed. I do have UI Cheats and such, but come on.... Autonomy is enabled for all and they should know how to care for their needs. Maybe my sims are just a bunch of _______..... You can fill in that blank. I also play with cheats enabled.62Views4likes3CommentsUI Exception 1069: UI Corruption while playing Scenario
I recently encountered an issue with UI disappearing after loading from any screen to LIve Mode. So far, I have encountered this when taking a photo, leaving Build Mode, and loading a lot from traveling. Some things to note: I play on PC and own every piece of DLC. My game is updated to the recent version. This is a fresh install of The Sims 4. I even deleted the game file in which Mods, Screenshots, Saves, etc. are held. The only thing I kept were tray files and accountDataDB.package. I have already repaired my game. I have tested this in several ways. I can only replicate the bug in a household currently in a Scenario. I can even play a household in the same save as a Scenario household and it seems to be unaffected. When this bug occurs, I have to refresh the game. Occasionally, I can exit to the main menu and it will be fine. Other times, exiting to the main menu causes a black screen and I have to force close the game. I would say this bug occurs 25%-50% of the time. I've included a screenshot of what the bug looks like as well as a lastUIException.txt of the bug.525Views17likes33Comments[HSY] Issues with active highschool UI/ Showing as Holiday UI
It seems like in the newest update High School Days got an update how it displays the school day, by making it like the Holidays from Seasons, I've found a few bugs with this, number 1: When clicking to leave there is no time left how long the school day will take, but there are empty spaces. Number 2: School Starts/Lunch ends... has no actual time when it ends And last 3: (Don't have a screenshot for this one) When you got a task complete the new one won't show up/it won't update till you switch to another sim and back. Edit By Crinrict: Added Tag to Title, Adjusted Title Seems there's several issues with the new Highschool issue. Currently checking with the CM how Maxis wants this. Issues Time Missing for Task GUI and when leaving early Holidays causing tasks to disappear for multiple Sims: [HSY] High school tasks will not be displayed on holidays | EA Forums - 12138219 Llama Icon New tasks not showing on UI without switching Sims.11KViews544likes135CommentsIce in fridges don't melt after leaving and re-entering the lot
When using the "Off The Grid" Lot Trait and compatible fridges, Ice will drain normally after using the "Add Ice" interaction, but only as long as I remain on that lot. Once I travel and return, or reload the game, the Ice no longer drains on that fridge. The same thing happens, but in reverse when using the "turn off utilities for all fridges" interaction. The fridge stops draining power utility, but only until the lot is reloaded in some way, at which point it starts draining again, despite the fridge still showing as not using power in terms of available interactions. Once all the available power utility is used up, the fridge stops draining power and starts draining ice, which I believe is the intended behavior. The workaround for me has been to turn on then turn off again utilities on fridges every time I load the game, but often forget and end up quickly losing all power generated since it usually takes at least 5 sources of power generation to sustain the cheapest off the grid fridges. Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] Ice in fridges don't melt after leaving and re-entering the lot | EA Forums - 11609670 Archived thread had around 12 me toos106Views5likes9Comments[BH] Use Telescope for 45 Minutes ticks up every 9 minutes.
When hosting a logic class in Business and Hobbies Expansion, the "Use Telescope for 45 Minutes" objective only counts up 1 every 9 minutes. Essentially making the objective take 405 minutes to complete. For comparison, "Play Chess for 45 Minutes" works as intended and counts up 1 minute every minute. Edit By Crinrict: Added pack tag to title.14Views0likes2Comments[LD] Unable to return to office when on assignment on reaper career
Happens most of the time. I complete all tasks on assignment on reaper career, until it only says return to office as a task. Then, option to return to office does not appear when I click on my sim. Have tried resetting my sim and it still does not appear. Edit By Crinrict: Added pack tag to title.1.4KViews15likes34Comments[CoL] All animals aging up/dying
This is an open bug that was archived. I am not sure if a new bug report is meant to be made. Animal aging is turned off in options. Aging is turned off for all sims. I have a save file I have played for a few seasons with another sim. I changed to a another sim family (an existing played family) that I have not touched for a long time and immediately Grim appeared and reaped a chicken. All chickens and the cow are aged to be "one...last...pet.." Edit By Crinrict: Adjusted Title fit archived bug report: [NEEDS SAVES] [HR] [CD] [CoL] All animals aging up/dying (aging turned off) | EA Forums - 11612765 Archived thread had around 142 me toos2.4KViews160likes99Comments