Ideas

mourningdove163's avatar
mourningdove163
Seasoned Rookie
5 months ago
Status:
Under Investigation

[LS] Played Sims satisfaction changing when not active household

I originally thought this bug was fixed in  1.116.202/2.14 because of this bug's description saying a symptom of the relationship decay outside of your active household was from the fear of being alone, however after updating I can see that this is still an issue.

Platform: STEAM/PC
Which language are you playing the game in? English
How often does the bug occur? Every time
What is your current game version number? 1.116.240.1020 DX11
What expansions, game packs, and stuff packs do you have installed? All EP's, All GP's but Journey to Batuu, All Stuff Packs but perfect patio and luxury party.


Steps: How can we find the bug ourselves? Rotate playing through played sims households who already have romantic satisfaction a few days at a time


What happens when the bug occurs? Romantic satisfaction of played sims households and unplayed households decays despite not being actively played


What do you expect to see? When playing rotationally, I expect the satisfaction of sims outside of my active family to stay in place unless sims perform negative interactions while loaded onto a lot I'm playing on or experiencing romance or friendship changes via neighborhood stories. 

Like how other things work in the game, like promotions or being paid, I don't expect these things to change unless I get a prompt, neighborhood stories, sims being loaded on an active lot, through a call, or through a pop-up. 


Have you installed any customization with the game, e.g. Custom Content or Mods? Yes, but I removed them and am still experiencing this issue. 


Did this issue appear after a specific patch or change you made to your system? Happened from the beginning of Lovestruck's launch

It was previously reported in AHQ but I do not see an open bug report for it here so I am creating a new one. Unlike some folks, I enjoy the challenge that Lovestruck's romantic satisfaction gives, but this oversight takes the fun out of rotational play and I wouldn't recommend others who play with more than one active household purchase Lovestruck until this is addressed since there is no way to turn off the satisfaction feature. 

Edit By Crinrict: Adjusted Title fit migrated bug report. 

 

17 Comments

  • coloncocon's avatar
    coloncocon
    Seasoned Ace
    2 months ago

    "Turn off RS decay entirely" is what I've done in my game by mod. I want the toggle feature in the official game if they don't plan to fix it. It should be like a toggle on/off of aging.

    Again, I want to say that if romantic satisfaction decay is an intended gameplay feature...

    Romantic Satisfaction of unplayed Sims should be frozen as they are!

     

    For example, let's imagine you have a lovely married couple as our neighbors who have a max love level in the real world. It would be so stupid if you have to meet them every time and let them make love every hour in front of you to keep their romantic satisfaction from decaying.

    Oh, you might have to "control their mind" because they can't make love enough autonomously. If you don't do it, they will gradually lose their satisfaction and go to the maximum negative.

    To make it worse, your neighbor not only has one couple, but a dozen. You can't take care of everyone anyway. And if you think about how many couples in the whole world...

    -----

    That's why I believe that Romantic Satisfaction Decay should be paused with unplayed households unless Sims Team can make them change the value up and down randomly... not only decay!

    And if there are random satisfaction changes, it should be a part of the Neighborhood Stories toggle as well.

  • lucombre's avatar
    lucombre
    Seasoned Ace
    2 months ago

    I completely agree, and I can't understand how this wasn't considered to begin with. Unless there are technical reasons why it wasn't feasible to implement properly... in which case there should definitely be a toggle to turn off decay.

    Unfortunately mods are not available to me since I'm on console, which makes this so insanely frustrating 😠

  • Completely agree. As i said in another thread, what bothers me about this is the inconsistency. As stated in the OP, all other relationship systems go into stasis when you switch households, who why is THIS one exempt from being frozen? (and Senitiments, for that matter. I want sentiments to stay as well, so sentiments like grudges, or adoring etc can still be in effect when i come back to a household) Just make it consistent across the board. 

    Judging by what some others are saying, i also suspect that the decay in general may be balanced around short lifespans. People on Short lifepsans may not have a problem with this simply because the sims are dying off before their satisfaction can crater. But also in active households, it  can cause it to rise and fall rapidly, which can make it feel like a rollercoaster for those playing on Long, where you would normally expect a bit more stability. It's always baffled me that there are no balance changes when playing on different lifespans. Skill gains, relationship gains/losses, satisfaction gain, pregnancy length, and so on are handled the same regardless of lifespan, but it feels like some things are balanced for Short, to make sure those players can achieve major life goals in the short time they have available,  while some are balanced for Normal or Long, putting some things out of reach for Short lifespan players. I use mods, and MCCC in particular, in large part because I feel like i have to re-balance the entire game because i prefer playing on Long lifespans. 

  • coloncocon's avatar
    coloncocon
    Seasoned Ace
    29 days ago

    I think the game developer should know the reason why some people use "aging off". They want their game to be unchanged except for active households. 

    Or if anyone wants some unpredictable development of relationships in the town (not me), it shouldn't be only lowering down side like this. This is surely an unbalanced game design!

    Judging by what some others are saying, i also suspect that the decay in general may be balanced around short lifespans. People on Short lifepsans may not have a problem with this simply because the sims are dying off before their satisfaction can crater. But also in active households, it  can cause it to rise and fall rapidly, which can make it feel like a rollercoaster for those playing on Long, where you would normally expect a bit more stability.

    I see, this issue will not be visible enough if it's short lifespan. But it's not the reason they could ignore the rest of the setting they provide the players.

    This is why many mods were created just to disable the features in the pack. Some features are too broken and too painful to have than to enjoy.

    But again, not all people can use mods. Console players, for example.

  • And the fears of being alone or cheated on makes it worse not only is the relationship "dissatisfied" but then you have them sad and crying constantly sad about the romance sad about the fears it's like omg shut up!!! It's unnecessary drama in the game. 

  • o-RayeGunn-o's avatar
    o-RayeGunn-o
    Seasoned Scout
    27 days ago

    Yes, I wasn't excusing it because it doesn't affect Short lifespan players much, I prefer Long myself. Just saying  that  it may lead to it not being noticed as much by some. 

    I get why some play with aging off, but I do like some background progression myself, so that the world can progress alongside my characters. But  at the same time, I want some control over it, so it doesn't devolve into pure anarchy, and break stories/lore, and this decay issue takes away control over it, unless you use a mod, which not everyone is willing or able to do.

    Like, I carefully set up Neighborhood Stories so that many of the pre-mades in particular are restricted from certain types of changes like dying, quitting their jobs, or moving out, but it is allowed for randos. (also, adopting pets is forbidden for all. no apartment horses in my save.)  This is the kind of control over events the Sims devs have added in that I enjoy. Also, I have a mod that adds marriage to NS so I don't have to rely on MCCC's  more aggressive and hard to fine tune system for marriage. I also use Lot 51's Slower Stories mod to make Neighborhood Stories only runs every couple days to a week, so the changes don't seem too fast for a Long lifespan. (without mods, you could just toggle it on and off so it only runs on the weekends or something, at least) I have things set up so things are progressing, but calmly, and in tune for a Long  lifespan with rotational play. But here, my only recourse is a mod to take control over this feature, in a system which I otherwise enjoy. 

  • lucombre's avatar
    lucombre
    Seasoned Ace
    11 days ago

    This - I don't think I'd mind this issue as much if it wasn't for the fears and moodlets. The crazy thing is - the fears and moodlets also happen when the relationship is IMPROVING, which is an absolute pain in the ***.

    When I switch to a new household in my rotational save with a married couple, for example, the couple will be Very Unsatisfied (100% of the time no matter how happy they were previously). So then I have to spend time spamming romantic interactions to improve it. But once they improve to Unsatisfied, they have a chance of developing the Fear of Being Alone and always get a sad moodlet (that doesn't go away even if they quickly progress to Fine). This happens over and over again for each household and it's so frustrating.

    It's so incredibly tedious and doesn't feel like playing a game, it feels like a chore. I'd really like to know if there's any chance they might ever fix this (i.e. freeze the decay for inactive couples) or give any workaround at all (cheat for RS or toggle for decay or something). I'm so sick of this game feeling like work.

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