Ideas
fungussn
9 hours agoSeasoned Novice
I have this issue exactly. The Marketable reward trait causes sale values of crafted items to change on each attempt. I have seen this with woodworking sculptures and pottery. I have not been able to reproduce the issue with juice fizzing products. I have not tested other things yet. It is not retail related.
The linked report previously labeled as a duplicate is a bit of a mess and contains a mixture of comments that do and don't match the issue of this post. The OP's issue could possibly be related to this one, but many of the comments do not.
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