Ideas
DarkSimzzz Only the devs know for sure, but if I were a betting man I’d put some money on basal changes having unexpected butterfly effects. Didn’t they say something about memory optimization in one of the changelogs, not long ago? Methinks meddling with stuff like that can have side effects that ordinary QA wouldn’t catch in time before release.
But if they’re using artificial stupidity, then all hope is lost. 😔 Let’s be thankful our strawberries still have 3 Rs in them.
[ETA: “this change [to how pregnancy works] was made as part of tech optimizations”; DUDE, I feel ✨ seen ✨.]
Yeah 'a modder' said they removed something to do with 'object status test' that the pregnancy mod uses. I think maybe that's also connected to what is happening with the excessive moodlets and ailments. They reverted the pregnancy thing thankfully though. Ordinary QA would be to play with a family and check for like 30 minutes if everything works ( like going to work and pregnancy). If they are making huge changes to how the underlying system works you would expect them to do more than the usual amount of testing. Like for a new feature you would just mostly test that feature.
That went wrong btw too when they changed how spoiled food looks in the sims inventory...and then you couldn't drag it from the inventory into the trash. Why wouldn't you test that?