Ideas
First time posting but after playing since release day, always with minimal mods and cc from an under performing to now an over-spec gaming laptop and i am having this issue for the first time after building a save file from scratch. It starts off in one world and then travelling to other worlds spreads this bug. I have a copy of the save before this bug appeared and using this to test means leads to the bug coming back again. I have the memory booster enabled but apparently this realistically does not impact a game engine issue such as this and any fix from it will always be temporary until it is triggered again.
I have not tried removal of For Rent yet or removal of unused lots to combat a potential object limit. Does anyone have experience of this working long term? I am quite a casual player but typically play with multiple households across multiple worlds with several legacy families.
Spending weeks building a save for this to happen as soon as I start playing households is very disheartening and quite abysmal on EA / Developers part to leave this ongoing issue regardless of who and what type of game players it affects - especially if they plan to run the sims 4 for several more years.
Any suggestions are welcome as my saves (again, even on my previous underperforming laptop) have never had issues like this before? I was never really impacted by hanging/infinite loading screens or corrupted files before.
Try (on a copy of your save) deleting some lots you don't absolutely love. I did that with 24 lots all over my save and also removed some City living apartment interior, but mostly lots in neighbourhoods I don't play often, so that those missing lots are not everywhere and don't break immersion in areas I love too much. That has returned the rest of my world back to being visible again. I just can't build new lots anymore without deleting another one in turn for it. I imagine it's a max limit of lots / item limit that the dev team has overstepped with the amount of worlds we have.
I really hope the dev team is still fixing this before fully departing from Sims 4 and not leaving us behind with this issue..
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