Ideas
An infant with or without full needs will sometimes get it in their head that they do NOT want to be in the crib for any reason. They constantly summon a caretaker to take them out in order to look at something and I cannot stop it. I cancel the interaction on the adult to "put X down" and even if I turn autonomy completely OFF, it will still happen. The adult will not get 2 steps before the interaction comes back no matter how many times I repeatedly cancel it. The only solution is to lock the door or remove the door in build mode.
Some interactions have a "put down" interaction at the end of them. One of these is the "Help with needs" and "Super efficient infant care". If I do one of those interactions and queue up something else after it that requires the infant to be held, the adult will put the infant down directly after the "Help with needs" or "Super efficient infant care". They then need to pick the infant back up in order to do the next action. This is annoying if the crib or infant mat is not close by when you do the first action or if there is no crib on the lot. If the crib is not close by, the adult must walk them to the crib between the interactions. If there is no crib on the lot and there is a second adult in the household, the one tending to the infant will call over the other which completely wipes the second adult's queue and make them take the baby. Then sometimes get a routing error for the other queued up infant action since they no longer have the baby.