Sims automatically perform certain romantic actions, even if they have a dislike for those actions. Because of this, relationship satisfaction drops very quickly. Example: A Sim automatically flirt...
Ideas
Sims excessively flirt with others
ArtemisiaNewgate
2 months agoNew Spectator
hello!
since the update, my married sims have been autonomously flirting with sims other than their partner. one of these sims has the loyal trait so it was pretty immediately noticed. I started a fresh save with two married sims and they also flirted autonomously outside of the marriage (and were flirted with). unknown if this happens with fiance sims and dating sims.
i don't mind if this happens very occasionally (for the drama, you know) but they're doing it consistently which is a bit of a problem.
thanks,
Art
- crinrict2 months agoHero+
- To be sure, not all Sims flirting have the loyal trait ?
- Do they get a romance bar with other Sims from this ?
- Do you have any NAPs active ?
- 2 months ago
Hey a bug similar to this is happening to me straight after the update on console. Similar to the glitch where sims are excessively mean unprovoked and for no reason. Every single sim is randomly flirting with each other. It’s most likely a bug with the game like the excessively mean sims glitch.
- 2 months ago
For me not all sims have the loyal trait. NAPS are off and it happened in 4 separate worlds. They didn’t get a romance bar yet but I’m afraid to let these sims keep talking before they do cuz that would destroy the ideas I have for them.
- 2 months ago
I will add to this tho in case the loyal trait is the problem cuz Im seeing a bit of a common theme, I have two loyal sims in the household. Only one of them was flirted WITH tho. The other two sims that were flirted with do not have the loyal trait and the NPCs that were flirting weren’t loyal.
- MercAB329 days agoRising Traveler
I noticed this too, and I do not think this is related to the Loyal trait.
I think this is another case of the game treating a missing test set reference as having passed the test. This is identical to the "Sabotage interaction falsely available" bug report. A lot of romantic actions had a new autonomy test added looking for two new test set references that I assume will be in Adventure Awaits.
I was able to hide this issue from my game with an XML tuning mod that created the two missing test sets. I just made them both check to see if both sims were noncommittal. Doesn't really matter what the test is, as long as it can fail and it makes sense for the action.
The problematic code:
<L n="test_autonomous"> . . . <L> <V t="test_set_reference"> <T n="test_set_reference">482810</T> </V> <V t="gender_preference"> <U n="gender_preference"> <T n="ignore_reciprocal">False</T> <L n="subject"> <E>Actor</E> </L> <L n="target_sim"> <E>Listeners</E> </L> </U> </V> <V t="test_set_reference"> <T n="test_set_reference">154175<!--testSet_UnflirtyTraitRomanticSocialsAutonomous--></T> </V> <V t="test_set_reference"> <T n="test_set_reference">490981</T> </V> </L> . . . </L>(The other bug report: https://forums.ea.com/idea/the-sims-4-bug-reports-en/sabotage-interaction-falsely-available/12597201)
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