having trouble getting the games to work while using a vpn
so ive owned battlefield games for years and never had this issue with them but recently when i tried opening the games javelin anti cheat would flag my vpn and wouldn't let me go into the game now the problem is i need a vpn to open the game all battlefield games are banned in my country so the ip for their servers are blocked by my network provider and i need to use a vpn to be able to play i used to play and it was just fine but now i cannot play anymore i was wondering if theres something i could doUnable to start BF1
Hello i have an issues with my Battlefield1 to start it on my pc Before it was running perfect no lags no glitches, but one day, automatic update popped out once i was starting a game. when i want to start battlefield1 after javelin anti cheat loads up to 100percent, and suddenly everything switches to main EA app menu, no error messages no nothing. Anyone know how to sort it out. I tried to uninstall actual game and EA app, redownloaded first time started ok, after that again stopped tried to repair javelin anti cheat still no result. Any ideas?BF1 and BF5 servers for South Asia
Hello guys! Wanted to ask that I have been playing BF1 and BF5 for almost a year and the pings here in Pakistan are mostly around 150ms to 160ish. Was thinking that is there any possibility thru which the Asian especially South Asian player base can host there own servers so we get low pings or if there is any tool which can help to smooth the ping to around 60 to 120ms then that would be great too. Read about the EA's rent a server program but didn't find anything official like a website or anything like that. Regards, HadiBF1 Multiplayer hard-freezes my entire PC on server join
Hey everyone, I am experiencing a severe, game-breaking issue with Battlefield 1. Whenever I attempt to join a multiplayer server, or within a minute of loading into a multiplayer match, my entire PC completely freezes/hangs. The screen locks up, audio cuts out, and the machine becomes totally unresponsive. I have to force a shut down by holding down the physical power button on my PC case. Crucial Note: Single-player campaign works perfectly fine without any issues. Every other multiplayer game on my PC runs completely fine. System Troubleshooting Already Conducted:Fully stable in overnight MemTest (no RAM errors).Fully stable in heavy OCCT stress loops (CPU, GPU, and Power tests pass flawlessly).Benchmarks and other demanding modern titles run perfectly fine for hours.Event Viewer shows absolutely nothing prior to the lockup(no app or critical system errors) My PC Specs: CPU: AMD Ryzen 5 7600 (running stable at 5.35 GHz) GPU: RX 9070 XT Motherboard: Gigabyte B850 GAMING X WIFI6E (BIOS Version: F10b) Internet: 600Mbit Fiber (Ethernet connection, low latency) OS: Windows 10 x64 newest version Because this issue strictly occurs when connecting to multiplayer matchmaking, I strongly suspect it has something to do with the EA Anti-Cheat, but only in multiplayer on joining or shortly after joining signle player works flawlessy. And ofcourse i dont have any cheats72Views0likes7CommentsUnable to Run BF1
Hello Guys, Can anyone help please, Before was playing BF1 with no probs, already couple day trying to start it, it wont start, verified files, all drivers up to date, attaching DXDiag file maybe someone can identify issue. Looks like it wants to start checking anticheat gear and suddenly just switches of back to EA app main screen, even when antivirus was off. Can someone help me and i can happily play it again. Thank You.Omnimovements, Max Players, Weapons, etc. for BF: Worldwide Battle & Warfare
hello EA. I want to you add-create a new Omnimovements, Max Players, Weapons, Tools, Factions, Ziplines, Parachutes, Wingsuits, Combat & Tactical Vehicles, Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons for "Battlefield: Worldwide Battle & Warfare" game. you create any types of Animation Movements set in: Omnimovements (from Call of Duty games). you create 500,000 list of any names of Weapons set in: Rifles, SMG, Machine Guns, Snipers, Shotguns, Pistols, Revolvers, Rocket Launchers, Bombs, Grenades, Molotovs, Melees, Knifes. you create any types of Tools. you create any numbers of Max Players set in: 5 Players, 10 Players, 20 Players, 64 Players, 100 Players, 128 Players, 164 Players, 200 Players, 250 Players, 300 Players, 364 Players, 400 Players. 464 Players, 500 Players. you create any names of good Faction units set in: Military Special Forces: Army, Marines, Navy, Coast Guards, Air Force - (Male & Female characters). you create any names of good Faction units set in: Law Enforcements: Police Officers, SWAT team, Police Detectives, FBI - (Male & Female characters). you create any names of good Faction units set in: Private Military Company (PMC): Security Force, Security Guards, Mercenaries - (Male & Female characters). you create any names of good Faction units set in: National Security: CIA, NATO - (Male & Female characters). you create join forces of good Faction units set in: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security. you create any names of bad Faction units set in: Terrorists (Islamist Terrorists) , Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs - (Male & Female characters). you create join forces of bad Faction units set in: Terrorists (Islamist Terrorists), Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs. you create color teams set in: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security - team Blue & Terrorists (Islamist Terrorists), Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs - team Red. you create Protagonists - team good: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security. you create Protagonists - team bad: Terrorists (Islamist Terrorists), Rebels, Militias, Guerillas, Pirates (Somalia Pirates), Criminals, Street Gangs. you create Ziplines, Parachutes, Wingsuits. you create Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons you create 50,000 list of any names of Combat & Tactical Vehicles set in: Trucks, Cars, Vans, Jeeps, Tanks, Motorcycles, Bicycles, Planes, Helicopters, E-Vehicles, Boats, Ships, Carts, Trikes. please you forward this add-create a new Omnimovements, Weapons, Tools, Factions, Max Players, Combat Vehicles, Ziplines, Parachutes, Wingsuits, Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons for "Battlefield: Worldwide Battle & Warfare" game to EA DICE developer team.Battlefield Series – Suggestion for a Korean War Setting
Dear DICE Development Team, I am a long-time Battlefield player who has enjoyed the series for many years. As a dedicated fan of the franchise, I would like to respectfully share an idea for a future Battlefield title. I would love to see a Battlefield game set during the Korean War (1950–1953). The Korean War presents a unique historical setting that has rarely been explored by major AAA first-person shooter games. Unlike many other conflicts, it was a hybrid war fought during a transitional period between World War II and the Cold War. As a result, the battlefield featured a fascinating mixture of late World War II equipment and early Cold War weaponry. This combination would provide a fresh gameplay experience while still retaining the authenticity and military atmosphere that Battlefield players appreciate. The conflict also involved multiple nations and military forces, allowing for a wide variety of factions and perspectives. These could include the Republic of Korea Army, United States forces, United Nations forces, the Chinese People's Volunteer Army, the North Korean People's Army, and even limited Soviet involvement in specific scenarios. Such diversity could create unique gameplay opportunities and historical depth. In addition, the Korean War featured numerous large-scale and historically significant battles that could serve as outstanding multiplayer maps, operations, or campaign missions. Examples include: Battle of Inchon (Incheon Landing Operation) Battle of the Pusan Perimeter (Nakdong River Defense Line) Battle of Chosin Reservoir Battle of Pyongyang Battle of White Horse Hill Battle of the Imjin River Battle of Chipyong-ni Battle of the Han River in Seoul Battle of Paro Lake These battles involved urban warfare, mountain combat, amphibious assaults, armored offensives, defensive operations, air support, and large-scale combined-arms warfare—all elements that align perfectly with the core identity of the Battlefield franchise. Furthermore, Battlefield has a proven history of successfully exploring settings that many developers may initially consider sensitive, unconventional, or commercially risky. For example, Battlefield 4 prominently featured the Chinese military in a modern geopolitical conflict during a time when many developers avoided such themes. Similarly, Battlefield 1 chose World War I as its setting—an era that many believed would not attract a mainstream audience due to its relative lack of representation in modern gaming. Despite these concerns, both titles became highly successful and are still regarded as some of the finest entries in the Battlefield franchise. Battlefield 1 in particular demonstrated that players are willing to embrace lesser-explored historical settings when they are delivered with authenticity, atmosphere, and excellent gameplay. Even today, Battlefield 4 and Battlefield 1 continue to maintain passionate communities and are frequently praised by players around the world. Another reason I believe the Korean War deserves consideration is that many of the most common military shooter settings have already been extensively explored over the past two decades. Players have experienced countless games set during World War II, modern-day conflicts, and the Vietnam War. While these settings remain popular, they are also highly familiar to long-time FPS audiences. To continue evolving the franchise and capturing players' attention, I believe Battlefield should once again pursue a setting that feels fresh, distinctive, and underrepresented. The Korean War offers exactly that opportunity. It provides a unique historical environment that many players know little about, while still delivering the large-scale warfare, iconic weapons, vehicles, and memorable battles that define the Battlefield experience. For this reason, I believe the Korean War represents a rare opportunity to offer players something genuinely new without abandoning the military realism and historical authenticity that have always been central to Battlefield's identity. Personally, I believe that combining the immersive atmosphere, emotional impact, and sense of scale found in Battlefield 1 with the refined gunplay, movement systems, and combat mechanics of Battlefield V would create an exceptional experience. Set against the backdrop of the Korean War, such a game could become one of the most unique, memorable, and ambitious Battlefield titles ever created. It could also provide a compelling alternative to the settings typically explored by competing franchises such as Call of Duty. I fully understand that game development decisions require extensive planning, research, and consideration. Nevertheless, I wanted to share this idea because I sincerely believe the Korean War offers tremendous potential for a future Battlefield title and could introduce millions of players around the world to a fascinating and often overlooked chapter of history. Thank you for taking the time to read my suggestion. I hope that someone on the team may find this concept interesting and worthy of consideration. Even if this idea is never realized, I would be grateful if it could contribute, in some small way, to future discussions about the direction of the Battlefield franchise. Thank you once again for your time and consideration. I hope that this suggestion has sparked at least a little curiosity and interest. Sincerely, A Battlefield Fan and Long-Time Player