Theres nothing to do?
Why keep asking for feedback when you’ve listened to nothing that literally EVERY player has been begging for for years? You can’t even progress at your own pace, you finish all the boring easy challenges and have to wait for them to refresh the next day! Into the same soulless boring challenges on repeat! No story mode, fine. Didn’t listen to what anyone wanted and gave us an AI bot instead of pros, fine. But where are the game modes? Where is hall of meat? Where is skate? Where are death races? Where are any of the online MODES? Where is the mega park at lesst? Also regarding customisation why can’t we even get jewellery, tattoos, decide how to wear hats & hoods etc. everything we had on old skate games. The actual gameplay and physics is great but EVERYTHING IS MISSING!! Sorry but we waited 15 years for this game, this feels unacceptable.1.1KViews48likes31CommentsRip Chips in new update
Why are the challenges back to giving only five rip chips per objective? When it was changed to 20 per, it made the smaller challenges actually worth it. Now there’s almost no point in doing any challenges since some boxes are over 400 rip chips 🤦♂️🤦♂️1.3KViews37likes52Comments"Get on-board!" Shut up!
This message drives me crazy whenever I'm doing a challenge. I bailed, OBVIOUSLY I have to get back on my board. We don't need this message AT ALL, especially not after EVERY BAIL, and we certainly don't need it to linger for 10 freaking seconds while doing our next attempt. Annoys me so much, I had to make this post.Tix Change = NO NO NO NOOOOOO
Edit - At least make the Tix converted to a 1-1 for SVB, so the next seasom we can re-buy our tix back with the tix we grinded. Or, or just don't do this change at all. I am gonna make this abundantly clear and slightly short n' simple. I am gonna try to be calm and respectful. This change, should NOT go through. I have done every Tix challenge since release, and even gathered randoms and a friend EVERY WEEK for the OTL challenges the devs so strongly incentivised to be done with others, because they HATE solo players. I have OVERGRINDED the amount of Tix and even purchased some Tix prior to finishing the skate.pass, because of the PRIOR changes mentioned about TIX NOT FULLY being carried over season to season. Now... With the new changes announced, now I find out I WASTED ALL MY TIME AND SOME MONEY ON TIX THAT WON'T AT ALL BE CARRIED OVER?! WHAT?! WHY?! Who and What is making these decisions man? I LOVE this game and have TRIED my BEST to get people into it, because I LOVE skateboarding and I love skate. These changes man... As if the SVB greed wasn't enough, now we have 0 incentive to play anymore because Tix will go to waste. Please.. DO NOT go through with this change. I also still haven't gotten my 600 Tix refunded from the bug from the start of Season 2... in the photos attached to this forum post is my CURRENT Tix and such for proof. I am gonna be absolutely LIVID beyond belief if they all are going to waste. as a side note, YES I have also gotten ALL DIY and all boxes opened too. I only grind the Tix challenges because I have reached MAX everywhere else and got bored of grinding ripchips everyday. I login, do the dailies; get the free stuff from the store until tomorrow's challenges refresh, and then the weeklies an then monthlies reset. Rinse and Repeat.. Do ya'll devs hate us consistent players???1.2KViews25likes63CommentsNosebleed Grind
I have played the Skate franchise since Skate 1. Have never felt inclined to contact EA regarding their game in any way. Nosebleed Grind is hands down the worst challenge they have ever made. It's worse than Can You Spell GIRL. The physics engine cannot handle grinding at this speed and the ramp at the end is broken because it is close to the rail you need to gap so it sucks you into it making you fail it on the last bearing. A challenge that takes upward of a minute to complete each time. Please consider adjusting this challenge. I'm sure there was a lot of negativity around challenges being too easy but Nosebleed Grind is unfair not difficult. God forbid you play on custom sliders as I imagine there is no way to complete this on more realistic settings.1.7KViews22likes33CommentsBayou Bijou Collab Completed - World save and Part 4 video released!
Welcome to another builder's collaboration hosted by Hidehi2 , Sandraelle and me soocoolsim ! Introducing Bayou Bijou, a New Orleans / Louisiana inspired world featuring seven areas. Our collaboration has been a success. Thank you to all participants! BAYOU BIJOU BASE WORLD (empty lots) This is a flat vanilla world created by Hidehi2 and is very loosely based on New Orleans or anywhere in the Louisiana Bayou country. Included are French Quarter, Garden and City Districts, Beach and Farming areas and two Bayous. The base world includes a mix of 93 empty residential and community lots. Download from the EA Exchange LINKS TO INDIVIDUAL COMPLETED BUILDS Map A - French Quarter ✅ - See Part One video tour Map B - Garden District ✅ - See Part Two video tour Map C - Bayou Sauvage ✅ - See Part Three video tour Map D - Farming Area ✅ - See Part Three video tour Map E - Beach Area ✅ - See Part Three video tour Map F - City District ✅ - See Part Four video tour Map G - Lafitte Lagoon ✅ - See Part Four video tour SHOWCASE VIDEO TOURS (YouTube) Part One - The French Quarter Part Two - The Garden District Part Three - Bayou Sauvage, Farming, Beach Areas Part Four - City District, Bayou Lafitte Full Bayou Bijou playlist (All 4 videos) WORLD SAVE FILE We're assuming that most people will probably want to select which lots they'd like to add to their Bayou Bijou world, but for those who may want to have a version with all the lots placed, Sandraelle has created a world save for you. Since a fully loaded Bayou Bijou includes many highly detailed builds, we recommend you adjust your in-game settings lower for optimal gameplay. Download and install the empty base world Download and extract the world save file Place the extracted folder under .... \Electronic Arts\The Sims 3\Saves before launching your game BACKGROUND (Edit! July 5/25 - The collab is complete. The following instructions are for reference only) Experienced creators (Intermediate+) are invited to join us in creating builds to add to this empty world. If building is not your forte, but you love decorating, just let us know. We'll try to match you with an appropriate builder to create a shell for you. Everyone can experience Bayou Bijou taking shape by downloading the empty base world and installing builds as they become available. Constructive comments throughout this process are welcome, so don't be shy. Please keep an eye on the "News and Updates" post for milestones and links to new creations as they become available. You can also check out in-game Bayou Bijou Stories and Sims from players / creators. Without further ado, onto the details below and come join in the fun! CLAIMING OVERVIEW Download the Bayou Bijou empty base world created by the talented Hidehi2. Take a look at the lists of available lots using the Map posts as reference (see links above). Indicate you're on board for the collab and sign up for your first claim by replying on this thread with your chosen map lot reference # (eg A8). I will update the lists with claims and add download / media links when builds are completed. Every two weeks (approx the 1st and 15th of the month) a new claiming period starting with a 'Claiming Day' post will begin. During this period, if you are now joining the collab or had a build in progress on Claiming Day, you can claim 1 lot. For ongoing participants, if all previously claimed builds are completed and link(s) submitted by Claiming Day, you may claim up to 2 lots. Edit! Effective Apr 15/25, after successfully uploading a completed cc-free build, participants may claim another lot if desired. However, max 2 claims in progress remains in place. Edit! Apr 17/25 - All lots Claimed. See the Map listings for links to completed builds. BUILDING GUIDELINES Please stay within the theme of each map area and general New Orleans, Louisiana inspiration. You have creative freedom otherwise. All Expansion Packs OK for use. All Stuff Packs OK for use. All official EA Store Items OK for use. Free EA Store Items OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content allowed. Please Custard Check your lot file before uploading to double check. We highly recommend you play-test your lot before uploading to ensure no routing concerns and downloaders can enjoy your build as intended. Another recommendation is to test placement of your final version. This helps identify any potential issues (windows/tiles out of place, etc). To do this... Export your build, save your game, delete the final version, then use the exported copy in the Library to add it back into the world. Take a look around to see if anything is amiss and correct as needed. It will be useful for players if the Bayou Bijou lot address is included in your build description on the Exchange, albeit optional. Do take the time to put your best foot forward to make your build(s) shine inside and out. Just be cautious about using a ton of clutter since that can add to lag when playing. Each build will be showcased with credit in video walkthroughs on YouTube once the world is completed. Once your build is available on the Exchange, please post a reply on this thread including: Name of build / map reference and/or address / download link / cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / thread. SIM / HOUSEHOLD SUBMISSIONS The focus of the collab is on builds as the final world game save will be unpopulated, however we can link to Sims / Households created for Bayou Bijou. Bayou Bijou builders can submit Sims / Households for their completed claims as well as general (eg Townie) use. Non-builders can submit Sims / Households for general (eg Townie) use. All Expansion Packs OK for use. All Stuff Packs OK for use. All official EA Store Items OK for use. Free EA Store Items OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content allowed. Please Custard Check your Sim / Household file before uploading to double check. Once your Sim / Household is available on the Exchange, please post a reply on this thread including: Name / map reference or address (or flag as Townie) / download link / 1 cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / showcase thread. Sims / Households created by participants for claimed builds will include lot addresses with their listings. Sims / Households created for potential use within Bayou Bijou but not associated with a specific build (eg Townies) will be listed under the heading of Auxiliary sims which players can place anywhere as desired. LIST OF PARTICIPANTS Chojrak75321, cindylou2662 , Hidehi2, Kcity74 (aka fatness74), JudiAlbert (aka IdahoGal65, Cheeseweasel), Minasawa , puzzlezaddict , Sandraelle , soocoolsim , SusanMarieD (aka DavisSM), suzses , whatsociallife , xDeltaMirage (aka fegar200198) PREVIOUS WORLD COLLABORATIONS Cape Albacore Coastal World / YouTube video walkthrough playlist Disney's Magic Kingdom / YouTube video walkthrough playlist The Orient Express (London, Paris, Venice, Alps) / YouTube video walkthrough playlist Ackney-Upon-Sherne English Village (hosted by suzses) TIP! When first viewing this thread, you might want to sort replies by "Oldest" to view all the related posts in order and get up-to-date to a certain point. However, for future visits you may wish to sort replies by "Newest" to reduce the amount of scrolling. But of course, it's your choice on what works best for you.Solved24KViews21likes1014CommentsBuild-n-Share #195 **Back to School** Due 31 August, 2025
Welcome to BNS 195: Back to School! The morning sun cuts across the sleek lines of your desk as the door swings open. A trio of clients steps inside, each representing a rapidly growing neighborhood in dire need of educational infrastructure. They’ve come with blueprints, hopes, and a healthy dose of design drama. First to speak is Councilman Ignacio Pancakes, gesturing to renderings of a vibrant, kid-friendly campus. “Landgraab Elementary is bursting at the seams! We need a new space—bright, playful, and structured to support the curiosity of early learners. Can you design a school that nurtures imagination as much as education?” Then strides in Principal Johnny Zest, tossing down a folder marked 'Plumbob High'. “We’re preparing teens for tomorrow, but our current high school feels like yesterday. We’re talking labs, auditoriums, sports fields—something sleek and inspirational. Think you can capture teenage ambition in bricks and mortar?” Finally, the chair of the Newcrest Planning Board unrolls an ambitious proposal. “Why settle for one? What if we built the future? A full K–12 campus—modern, unified, tailored to all ages. The Newcrest Horizon School would be a flagship of education in Sim Nation. Care to rise to the challenge?” The Brief: Choose one of the three proposed projects and design a school that meets the needs of its community. Any lot size. Landgraab Elementary – Capacity: 8–12 children Features: At least 4 classrooms, cafeteria, library, art room, outdoor play area Style: Whimsical, modern suburban Budget: §120,000 Plumbob High School – Capacity: 10–15 teens Features: Science & computer labs, auditorium, gymnasium, cafeteria, library, faculty lounge. Style: Contemporary institutional or Brutalist flair Bonus: Drama room or rooftop hangout for storytelling. Budget: §175,000 Newcrest Horizon K–12 – Cohesive, multi-age campus of the future Capacity: 20+ Sims across child and teen age groups Features: Zoned areas for elementary and high school levels, shared cafeteria, gym, library, and green spaces Style: Futuristic or eco-conscious. Bonus: Include a dorm for out-of-town students. Budget: §250,000 As always, each building requires landscaping! Optional: Pick a mascot for your school. The Sim challenge: Create some faculty members for your chosen school - a principal and at least one teacher minimum. You can choose all of their names, traits, preferences, etc. Show all of their outfits. The Room challenge: Design a cozy, stylish faculty lounge—but don’t stop there. Embed a secret. Something odd, mysterious, or emotionally loaded that only faculty know about. Must have comfortable seating for at least three sims, a food or drink station. Include decor that nods to faculty personalities - a favorite book, a stray soccer ball, awards, posters. But the room has a secret - what that is is up to you, be it a message board with cryptic messages, a locked closet no one can find the key to, or something else. Remember to include the hashtag #bns195 with your build so it can be found. Entries are due by Sunday, August 31st, 23:5:59 New York Time/EDT P BUILD OFFICIAL ENTRY FORM CHALLENGE #195 - Back to School FORUM ID: ORIGIN ID: NEW LOT LINK: LOT COST: GALLERY COST: TOTAL COST: (Lot cost plus gallery cost) LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: (Tell us about your lot.) CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:(No more than 2 please) Facebook: (optional, makes it easier to tag you.) Twitter: (Optional, makes it easier to tag you.) SIM ENTRY FORM CHALLENGE #195 - Back to School FORUM ID: ORIGIN ID: HOUSEHOLD: LINK TO ENTRY SLIDESHOW ENTRY DETAILS: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES: (No more than 2 please) Facebook: (optional, makes it easier to tag you.) Twitter: (Optional, makes it easier to tag you.) ROOM ENTRY FORM CHALLENGE #195 - Back to School FORUM ID: ORIGIN ID: ROOM: (Link to where the room can be found on The Gallery) GALLERY COST: LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:6.1KViews21likes156CommentsMy Super Sims Family Challenge 2.0
Update Feb 18, 2026 This thread is getting a bit crowded so I've decided to create separate threads for Juliette, Hannah, and Isabel. Juliette and Hannah have their own households and families to manage now (except Isabel, no children yet) so it seemed a good time to give them all their own threads. I'll also be moving their old episodes to the new threads. Introduction Some of you have probably seen various pics of my sim family in the various Screenshots and What Happened threads. I just wanted to gather all those pics and create a thread to help me keep track of what was happening in my game. I've been playing this family since 2018 and what started as a Super Sim Challenge with Julianna eventually evolved into a Super Sim Family Challenge as I became attached to Julianna's and Edward's children. I usually switch off and focus on different family members depending on which career, aspiration, or pack feature I want to focus on. I move family members in and out of the main household as I play them. Edward and Julianna were both created in CAS as single households. I played Julianna for a while, had her start a relationship with Edward and they married shortly afterward. Shown above is Edward, Julianna, and their three daughters, Juliette, Hannah, and Isabel. The sisters were born triplets but I aged them up at different times. Also seated, Juliette's two children, Amelia and Asher, with her fiancée, Sebastian. Amelia and Asher were added to the family in anticipation of High School Years as I didn't have any school age sims in the household when that pack was announced. Juliette and Sebastian's wedding plans are still on hold. In addition to their three daughters, Julianna and Edward also have a young adult son, Theo, who was created in CAS. He was raised by his maternal grandparents. Theo and his wife, Jennifer, have 2 children. Twin toddlers named Grace and Hope. Julianna's parents, her 2 siblings and their children and Edward's parents, his 3 siblings and their children are part of the extended family. Introduction Part 2 Episode 1: Juliette's Aging Up Celebration Episode 2: Juliette's Current Stats Episode 3: Juliette's Wellness Journey Episode 4: Juliette and the Road To Fame Episode 5: Ascending To The Top Episode 6: Juliette's Celebrity Tile Placement Episode 7: Self Reflection Episode 8: Juliette's Big Decision Episode 9: Juliette's Children: Amelia and Asher Episode 10: Hannah and Isabel Episode 11: Hannah and Isabel Growing Up Episode 12: Edward: The Family Patriarch Episode 13: Julianna: The Family Matriarch Episode 14: Julianna's Highlights Episode 15: Hannah and Isabel: University Life Episode 16: Hannah and Isabel: University Life Part 2 Episode 17: Back Together Episode 18: Hannah: Rising Through The Ranks Episode 19: Hannah: A Chance Encounter Episode 20: Hannah and Elliott: First Date Episode 21: Hannah and Elliott: The Next Day Episode 22: Hannah and Elliott: Dinner With The Family Episode 23: Hannah and Elliott: Getting To Know One Another Episode 24: Hannah and Elliott: Dinner With Elliott's Family Episode 25: She Said Yes Episode 26: Wedding Preparations Episode 27: Engagement Photo Shoot Episode 28: It's Almost Time For A Wedding! Episode 29: Hannah and Elliott: The Wedding Ceremony Episode 30: The Reception Episode 31: Julianna and Edward: Moving To Chestnut Ridge Episode 32: The Welcome Wagon Episode 33: Domino Begins Training Episode 34: Julianna: A Short Detour Episode 35: Hannah and Elliott: Baby On The Way Episode 36: Julianna: Back On Track Episode 37: Why Can't We All Just Get Along? Episode 38: Hannah and Elliott: Baby On The Way Part 2 Episode 39: Hannah and Elliott: Preparing For Baby Episode 40: Hannah and Elliott's Baby Shower Episode 41: Welcome To The World Faith! Episode 42: Life With An Infant Episode 43: Completing Infant Milestones Episode 44: Aging Up To Toddler Episode 45: A Turning Point For Elliott Episode 46: Elliott's New Job Episode 47: Isabel's Time To Shine Episode 48: Isabel: Crystal Crafter Aspiration Episode 49: Isabel: Savvy Shopkeeper Episode 50: Out On Their Own Episode 51: Home Is Where The Horse Is Episode 52: A New Addition To The Family3.4KViews16likes249CommentsMy top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.Congrats, you made it worse.
New update brings so many exciting features like constant crashing game, bugged co-op challenges and many more, you patched launch glitch which made this boring game fun. Instead of adding new challenges, new missions, new gamemodes you added skate pass, and challenges are still the same and still i have to wait whole day till i can play the game for an hour (that's how long it takes to finish this repetitive challenges). You know fortnite actually added interesting features to the game itself, not only cosmetics. You added few new challenges that you can get skatepass currency and you can do it only ONCE? AND WAIT 55 DAYS FOR A NEW ONE? I was really hyped up for this update, really invested, reaserching what will be new, getting hyped and today i just opened the game, looked at the map and my hype instantly went away, you know how to let people down.1KViews15likes10Comments