The Disney Princess 10 Gen Challenge!
WELCOME TO: THE DISNEY PRINCESS 10 GEN CHALLENGE! SIMS 3: http://forums.thesims.com/en_US/discussion/760184/the-disney-princess-challenge-10-generation-legacy MY CHALLENGE: http://forums.thesims.com/en_US/discussion/809222/my-disney-legacy-challenge-11-jan?new=1 INFO: This challenge is based on the Disney Princess franchise and movies. Storytellers can follow the original stories or you can just roll with it. Some areas of this challenge ask for gender-specific heir/heiresses, this can be easily changed out if you're playing patriarchy or matriarchy. This challenge follows the original rules of the 10 Generation Legacy - although some rules may vary. If you own a particular expansion pack, then feel free to incorporate this however you would like, ideas will be provided as well with . Generation 1: Snow White "I'm wishing for the one I love to find me today" Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. Storytellers may create her as a teenager and make her evil stepmother, but this is not a requirement. When Snow White becomes a young adult, this story begins. - Must be female - Must have 7 children (dwarfs) - Each child must have one negative trait (e.g Gloomy, Glutton) - Each child must have the same baby daddy - Each child must achieve something before their teenage years - this can be reaching level 5 in a toddler skill, reaching level 3 in all toddler skills, completing their childhood aspiration, or becoming an A grade student in school - Snow may never answer the door to strangers or talk to elderly women : Parenthood - each child must age up with at least one positive character trait. This number can be increased if you're looking for more of a challenge. Generation 2: Cinderella "A dream is a wish your heart makes when you're fast asleep" Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins. - Must have 'Neat' and 'Foodie' traits - Must clean the house every day and cook every meal - May not marry until her mother dies (This does not have to be of old age, but it may not be cheated) - Have a maximum of 3 children Generation 3: Tiana "The only way to get what you want in this world is through hard work" Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA. - Must have 'Ambitious' trait - Father must die before the end of YA - Must have food Aspiration - Must marry a Sim with green (This can be hair, eyes, skin etc) : Dine Out - Tiana must own and run her own restaurant Generation 4: Aurora "I walked with you once upon a dream" Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA. - Must have the 'Lazy' trait. - May only have 3 or fewer friends. (Family can count if you wish) - Must meet future spouse at night while parents are asleep - Elope (you can run away if you wish) - Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next) Generation 5: Anna "We only have each other, it's just you and me" Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins. - Lose all contact with your sister until YA - Find love with a criminal - Experience near death at the hands of your lover - Find someone new after becoming BFFs with your sister - Marry, have one child Generation 6: Rapunzel "You were wrong about the world, and you were wrong about me" Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins - Must have 'Loner' and 'Art Lover' traits - Must reach at least level 8 painting before YA - May only ever leave the house for school - May never have friends until the wedding - Elope - you have no friends anyway, have kids : Parenthood - Rapunzel's parents are strict, but otherwise she tends to be estranged from her family and will sneak out past curfew Generation 7: Belle "People think I'm odd, so I know how it feels to be different" You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to choose your own destiny. When Belle becomes a YA, this story begins. - Must have 'Bookworm' trait - Date at least 5 men - Meet the man of your dreams - an ugly Sim - Marry, have kids - Your spouse becomes beautiful (Changed in CAS) after the firstborn child : Get to Work - Belle's spouse is different as they are an alien. Generation 8: Mulan "Could it be, that if I were truly to be myself, I would break my family's heart" Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins - Must have 'Active' trait - Must join Astronaut career - Fall in love with a co-worker once you reach the top of the career choice - Marry, have kids : Get Famous - Mulan's glory comes in the form of fame, and she quickly rises to fame through her achievements Generation 9: Jasmine "A whole new world, a hundred thousand things to see" You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. When Jasmine becomes a teenager this story begins. - Have a best friend (Raja) - You cannot leave the house unless it is for school - Must marry a poor street rat - Her lover must be in the criminal career - Have a maximum of 4 children : Cats and Dogs - Raja must be a pet and reach companions while children Generation 10: Merida "If you had the chance to change your fate, would you?" You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins. - Have the 'Self Assured' trait - Lose your siblings and mother in an unfortunate accident - Seek out a way to change the past but fail - You do not believe in love - never marry - You believe you are cursed - never have children - Grow up alone and regretful (These last three conditions are only in place because it is the last generation. If you wish to continue afterwards then Merida may marry and have kids) OPTIONAL GENERATIONS: Generation: Ariel "Someday I'll be part of your world" You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins. - Must have a 'Loves the Outdoors' trait - Must own a pool and swim in it every day - Must marry a beautiful Sim with at least one trait the same as your own - Have kids Island Living - Ariel is a mermaid, adjust the above rules to fit the EP. Generation: Pocahontas "You think I'm an ignorant savage, you've been so many places, I guess it must be so." You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins. -Fall in love with a "different" kind of Sim, (e.g a green or blue Sim) -Marry that "different" kind of Sim. -Run away and elope -Have a maximum of 4 kids Vampires - Pocahontas' different lover could be a Vampire Generation: Elsa "Yes I'm alone, but I'm alone and free" Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins. - Must have the 'Loner' trait - Must not talk to siblings until YA - Must be different in some way - Run away as a teenager (Storytellers may have her sister find her and bring her home) - Never marry and only have one child (it was an accident, you swear by it) Generation: Moana "One day I'll know, how far I'll go" You grew up as the heir to a legacy, born to rule over others; however, you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. When Moana becomes a teenager, this story begins. - Must have the 'Loves the Outdoors' trait. - Must have 'Curator' aspiration - Must have a close relationship with her Grandmother (who dies before Moana becomes a YA) - Run away from home and meet Maui and become BBFs with him. - Marry and have children : Jungle Adventure - Moana must explore Selvadorada while running away from home Generation: Raya "The world's broken. You can't trust anyone." You grew up in a divided world, with conflict all around you. You have always believed in the magic of the world and in others until your trust was broken as a child. When Raya becomes a teenager, this story begins. - Must lose her father to an accident - Have a best friend (Tuk Tuk) - Explore the world as a young adult and make friends along the way - Make enemies with a rival but unite in the end (Namaari) restoring trust and friendship in the world - Marry and have children : Strangerville - Use the Strangerville story as a way of dividing the world following the gem breaking (If after any generation you wish to end the challenge, you may not have kids. It is entirely up to you. I go by the motto that it's your game, play how you want to play) ____________________________________________________________________________________________________________ Happy Simming!3MViews3likes3059CommentsSIMS 4 CHALLENGE LIST (Updated May 24, 2021)
The purpose of this thread is to create a current list of all available challenges for The Sims 4. This includes Legacy and many other type challenges. There have been other threads in the past, but they haven't been updated in at least a year, so here's a new one that will be much more up to date. Please feel free to add any new challenges in the comments! Any thoughts on how you would like to see this list formatted are welcome. Thank you to @Nicarra60 for all the work you put into the original post. I have organized the challenges below by "types" of challenge. Links to find each type are here: Legacy Challenges Toddler Challenges (Under Legacies) Gameplay / Story Based Challenges Building Challenges Sim Creation/CAS Challenges Rotation / Multi-Household Play Challenges Selection / Contestant Challenges Pets / Animals Challenges Holiday / Special Event Challenges Exploration / Scavenger Hunt Challenges TV / Movie Fan Based Challenges HOW TO SUBMIT A CHALLENGE 1. To submit a challenge to be added to the list, please include the challenge name and a working link for full challenge rules. 2. Challenges submitted MUST have their own forum thread or blog/website post for rules. Any challenges posted with rules within this thread will NOT be added to the list. 3. Read below for tips on creating a new challenge. 4. Feel free to ask any questions you may have! Here are some excellent tips when creating a new challenge, written by @EuphorialQueen: When I am reading thru a new challenge suggestion I look for a few key items: What is the story behind the challenge? Tell me something to make me interested in reading more about the challenge. Is it based on another existing challenge? Is it a complete challenge with a beginning, middle and end? How do I start, how do I play and what is the ultimate goal or how do I 'win'? Do the rules or guidelines seem reasonable and can goals set by the challenge actually be achieved? Has the person posting the challenge play tested it? By posting a challenge on a blog or in the forums it is much easier to discuss and ask questions. When updating a challenge or change the guidelines just edit the thread where it is posted. Starting too many threads on the same challenge or subject only adds to confusion and leads to information being lost. These are only suggestions and offer a view of how I - as one person - review challenges. Thank you for your time. Edit: Use spell check and complete words to make reading your post more pleasant and easier to understand. Want to write stories about the challenges you play? Here is an excellent guide to SimLit by @Julyvee94 http://forums.thesims.com/en_US/discussion/884045/a-quick-guide-to-simlit/p1 Want to submit stories you have written for others to read? Check out this awesome archive by @mastressalita http://forums.thesims.com/en_US/discussion/861629/the-stories-and-legacies-index-submit-your-stories/p11.3MViews1like1326CommentsThe Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.996KViews1like3299CommentsDecades Challenge
I've just started making and playing my decades challenge on youtube and the rules are too long for the description box. I figured here would be the perfect place to put them so I can link to them. It's still a work in progress (particularly the last 3 decades), but here goes. You start in the 1890's (I downloaded a bunch of appropriate clothing just to add to the feel) and I wanted to show the changing world in real time, which means the challenge starts out with some limits to marriage in regards to race and gender. You can totally choose to ignore those and any other rules, these are just the things I am playing with. Each new decade starts with the children growing into young adults (or teens if you prefer) 1890’s May only marry within their ethnicity May only marry and have a relationship with opposite gender Outside toilets No electricity (Lighting is a problem here, use candles or lanterns) Must always ‘try for a baby’ no just woohooing Girls born may only have the creativity bonus Women take care of the children and tidy the house, may help garden Female children may only move out once married. Male heirs only, if there are no boys, a married girl's husband may inherit Wooden furniture only (No upholstered beds only quilts and blankets) Old fashioned stove and fridge (I downloaded a pantry item to help with the aesthetics) No showers only bathtubs No jobs, money made through gardening, painting or woodworking Wooden walls and floors House must only be decorated with impressionist or classic paintings (Must have a cow plant ready for the 1910’s so start now) 1900’s Indoor plumbing (Still no showers) Electric lighting allowed Upholstery allowed Wallpaper allowed Phonograph music player allowed Jobs allowed (males only) Business career to level 6 Culinary to level 5 Entertainer – musician branch full career open 1910’s war years Male children ‘go off to war’ at adulthood (feed to cowplant, randomise through dice rolling - odds die, evens survive) Male children must take one of the following characteristics at adulthood (Assuming they have been to war and have suffered trauma) Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Noncommital Men of the family cannot work until they transition from young adulthood to adulthood (You may wish to move them to a separate household until this happens, then invite them over once a week to simulate wartime leave) Carpets allowed Painted walls allowed Men that marry the female children must also ‘go to war’ (Allowed one chance to have a baby first) Jobs (Male only) Business – Management branch Culinary – Chef branch Entertainer – Musician branch Painter – both branches 1920’s Womens rights Women can be chosen to inherit Women can work as a painter or musician until Children arrive Careers opened Criminal (bootleggers) – Boss branch Culinary (bootleggers) – Mixologist branch 1930’s Great depression Anyone in a career loses their job and must make money by scavenging through the neighbourhood for 2 weeks of game time Careers lost (business) Bills may only be paid after the electricity has been cut off (Water too if you want a harder version) All sims reaching adulthood in this era must take one of the following traits: Gloomy Noncommital Mean 1940’s WWII Male children ‘go off to war’ at adulthood (feed to cowplant, randomise through dice rolling - odds die, evens survive) Male children must take one of the following characteristics at adulthood(Assuming they have been to war) Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Noncommital Men of the family cannot work until they transition from young adulthood to adulthood (You may wish to move them to a separate household until this happens, then invite them over once a week to simulate wartime leave) Women must now work in one of the following careers: Athlete – Body builder career (Working as a health advisor to the government) Painter – Master of the real (Working as a propaganda minister) Culinary – Mixologist (Working as a pub landlady) Chef (Minister for food/agriculture) Entertainer – Either (Entertaining the troops) Every house must now own a radio and someone must listen for one hour a day Every house must have a garden (Dig for victory) One hot cooked meal per person per day, all other hunger must be dealt with produce from the garden 1950’s Korean war First male child gets conscripted, first female child becomes a volunteer nurse, both get fed to the cowplant at adulthood after choosing one of the war characteristics from the 1st and second world war Cheapest TV Available – only shows programmes from 6-10am and 6-12pm Cheapest pc available – Only used for writing Athlete – professional Branch available Writing career available House can be decorated with popart Showers allowed 1960’s sexual revolution and civil rights era Birth control! You no longer need to try for a baby with each woohoo Astronaut career available Secret agent career available Marriage available regardless of ethnicity Homosexual relationships allowed Better TV’s allowed (No Wall mounted flat screens) (time restrictions still apply) You may take time off for the birth of your baby 1970’s End of the vietnam war First two children (Of either gender) are sent to war (cowplant) as conscripts or volunteer nurses and must take a survivor trait First microprocessor allows 2nd tier computer to be used for gaming and writing only Environmentalist movement – Every child born must have one of the following: Active Self assured Loves outdoors Outgoing 1980’s All computers available for writing and playing games only Yuppie era – Every child born must have one of the following traits: Self assured Foodie Ambitious Materialistic Snob One person in the family must have a business/investor career TV time restrictions 6am – 2am You are allowed to go camping 1990’s – Internet! Computers have no restrictions! You are allowed to use your mobile phones! When the first child turns from a child into a teen your family become Y2k disaster preppers You must build a safe house on your property using the cheapest furniture and you must stay in there three days before your oldest teens birthday, no children etc are allowed to go to school 2000’s – Climate change All careers open Dad’s may take leave for the birth of their baby Flatscreens allowed 2010’s Gay marriage allowed989KViews1like322CommentsBuild-n-Share Challenge #182 **Jack Frost Comes Knocking** Due February 29, 2024
https://i.imgur.com/qkXexiw.png https://i.imgur.com/3gHHX7s.png https://i.imgur.com/TvmoeFJ.png Welcome to Build-n-Share. #BNS 182 Jack Frost comes Knocking https://i.imgur.com/0SEfaKr.jpg The weather just took a turn for the worse as an unexpected snowfall has just begun. You have sent everyone from the office home since you only have one more client to interview. You want to make sure everyone gets home safely before it really gets bad on the streets. Since it is Friday, this means a slow weekend in front of the fireplace with a good book. You smile at the thought as you make more hot cocoa with marshmallows. The bell on the office door jingles gently as someone enters, and you turn around to greet your client. He is a very tall and thin man with hair so black it shines blue. His eyes are a dazzling blue, and his lips have a ruby glow, probably from the cold blowing winds outside. He never left a name, so you are curious about him as he carefully stomps the snow off his shoes on the mat before walking towards you. You walk towards him with a piping hot mug of cocoa and greet him warmly. He returns the smile and follows you into the inner office. Once you are both seated and sipping cocoa he begins to talk. "This cocoa sure hits the spot!" he exclaims merrily. "What a delightful welcome! My name is Jack Frost-well, I should say it is Jonathan, but I have been called Jack since birth. I run a bar in the next town. I should say I ran one. It was very popular for years, but a tornado wiped it out last summer. I was devastated for a while, and I just could not see myself rebuilding over there. So I finally decided to come over here and build a new business." He takes another slurp of cocoa and sighs in appreciation. "What kind of new business are you looking to start?" you ask patiently, happy he likes your cocoa. "Well, that is the thing," he admits wearily. "I don't really know. My family have had many businesses, in the past as well as today. I want to do something different. I have two real loves. Now don't laugh! Art and dogs!" He chuckles. You join in his laughing at two such separate loves then prompt him, "Have you decided which you want to pursue?" "Absolutely not!" he says cheekily. "That part I am leaving up to you! I have $197,500 to spend. Make me a kennel or an art gallery, whichever you like. I will get the necessary licenses once I have seen it. The only two requirements I have are a large office with a private bathroom for myself with loads of green in it and a large break room with entertainment as well as food warming and a fridge. Employees deserve the best, in my opinion!" "That is very generous!" you exclaim, awed by the thought. You know many people who think of employees last, so it is good to hear someone of a different cloth. You continue to question him until you see a real trend towards one of the businesses. The snow is already ankle deep when you both finally leave and part in the parking lot. Your mind is swirling with ideas as you drive cautiously home in the blinding snow. The brief: -make either an art gallery OR a kennel to board animals. -budget is $197,500, including the price of the lot. -include a parking lot; landscaping; public restrooms; a large break room with entertainment, a way to heat food, and a refrigerator. -include things applicable to the business (art for sale, kennels with part fencing for animals, etc). -include a large private office with its own ensuite and shades of green! -include an entrance area with some seating and a desk or cashier area. Note: For those without any pet expansions, you can build a basic kennel with children’s toys as squeaky toys, there is no need to include animals. CC is allowed as well. The Room Challenge: -budget $35,500. -create the break room with entertainment, a food warming device, and a fridge. The Sim Challenge: -create Jack Frost and give his talents, likes, dislikes, etc. -show all his clothing options. -show him looking over his new business! Remember to include the hashtag #bns182 with your build or it will not be judged! Entries are due by Thursday, 29th February 2024, 23:5:59 New York Time/EST. https://i.imgur.com/3gHHX7s.png BUILD OFFICIAL ENTRY FORM CHALLENGE #182 -Jack Frost Comes Knocking FORUM ID: ORIGIN ID: LEVEL: (Starting out, Established, Expert, or Master. If this is your first entry leave blank and the judges will decide where to put you.} https://i.imgur.com/3gHHX7s.png SIM ENTRY FORM CHALLENGE #182-Jack Frost Comes Knocking FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. HOUSEHOLD: LINK TO ENTRY SLIDESHOW ENTRY DETAILS: CONSTRUCTIVE CRITICISM CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES: (No more than 2 please) Facebook: (optional, makes it easier to tag you.) Twitter: (Optional, makes it easier to tag you.) https://i.imgur.com/3gHHX7s.png ROOM ENTRY FORM CHALLENGE #182 - Jack Frost Comes Knocking FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. ROOM: (Link to where the room can be found on The Gallery) GALLERY COST: LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: CONSTRUCTIVE CRITICISM: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:920KViews3likes10959CommentsThe Sims 4 Asylum Challenge
Hey guys, I have written the Asylum Challenge for The Sims 4! I took the challenge from The Sims 3 and re-wrote it to make sense in The Sims 4. I also added some difficulty modes to spice things up as well. If you think something should be changed, fixed etc. leave a comment in this thread or tweet me @NickM97 and I'll try and get back to you! I will update the thread when updates and expansions come out, so the challenge is still playable. If you experience any difficulties in the challenge, again let me know and I'll change things up a bit. :) Introduction Hi there, I’m Nick and this is The Sims 4 Asylum Challenge! The Asylum Challenge is one of my favourite challenges from The Sims 2 and The Sims 3, so I decided to bring it into The Sims 4 with its own little twists. This challenge was originally created by Scout for The Sims 2, then revamped for The Sims 3 by BlakeS5678. For those who do not know the Asylum Challenge, here is the backstory: "You have been committed to a run down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goals your psychiatrist has set for you – your aspiration. The catch? You need to achieve your goals as quickly as possible, while keeping 7 other patients, who you don't know and are out of your control, alive and as happy as possible. Add to that budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder." For this challenge there will be an easy mode, medium mode and hard mode, just to spice things up a bit. Setting Up Create your main sim in CAS. They must be a young adult. You can choose whatever you want for looks, clothing, voice and walk styles. They must have the insane trait and the other two traits can be anything except for custom traits. You can also choose any aspiration except for the following: -Successful Lineage -Big Happy Family -Super Parent -Fabulously Wealthy -Mansion Baron -City Native After finishing your main sim, create seven other sims. They all must be young adults and they must all have the insane trait. The other two traits and their aspirations can be whatever you want. (I recommend having a few evil, mean and romantic sims, just to make things interesting). None of the eight sims are allowed to be related. Next step is to build the asylum on a residential lot in either Willow Creek or Oasis Springs. The size of the lot does not matter. You can build the asylum yourself, download an asylum from the Gallery using the hashtag #AsylumChallenge or modify an existing house in Willow Creek or Oasis Springs. Money cheats are allowed when building or placing your asylum. Depending on your mode of difficulty depends on what objects are allowed in your asylum, but all objects must be the cheapest at the beginning (Cheap counters, cheap beds, cheap couches etc.). You cannot have objects in the asylum which affects sim’s emotions (unless the object was obtained through a career reward) or which prevents fires. When you have finished building the asylum you cannot modify further, unless sims get stuck in a certain area or your asylum saves up enough money for a new skill building item or when you can purchase an upgraded item. Pools are allowed but they are classified as a skill building item. When you have finished creating your asylum, your family funds must be at the required amount for your difficulty. To change the family funds you must first type into the cheat box “testingcheats true” (without quotations), then type into the cheat box “money (amount required). For example, for easy mode you would put "testingcheats true" followed by "money 1000" followed by "testingcheats false". Upgrading Objects When the asylum saves up a bit of money you can start replacing the cheap furniture and appliances with high quality furniture and appliances. You can only replace items, you cannot buy extra items. For example you can replace the fridge but you can’t have two fridges. You cannot upgrade objects in hard mode. Using the handiness skill to upgrade objects is allowed in all difficulty modes. Gameplay - You must only be selected on your main sim, you are not allowed to click on the other sims at all to check their needs. If they die, they die. - If you want to, at 12am, you can click on the other sims to check their inventory if they have books, food etc. When doing this your game must be paused. Cheats/mods/hacks which boost sim’s needs or skills are not allowed. High free will must be turned on, so the other sims in the asylum will do things by themselves. - You can not use your inventory to reserve items for yourself. For example, you can't put a book or guitar in your inventory just so no one else can put it in theirs. - The age settings can either be on normal or long, it’s your choice. - No rearranging of furniture to reserve or use something for yourself. For example, you can not move the TV into a bedroom and turn it on just to get an uncontrollable sim out of bed so you can sleep in the bed. Nor can you remove a door so others can't gain access to the bathroom so you can use it when you come home from work. - If a sim dies you must keep the grave on the lot, you must keep the grave on the lot. If their ghost gets too annoying (e.g. they keep breaking objects) you can banish their ghost. - Putting toilets and showers/baths in separate rooms is OK in all difficulties, as dying from embarrassment tends to occur too much. - Making your sim “work hard” in their career is ok, you cannot make the other patients “work hard” in their careers. Game Pack/Expansion Pack Changes **Outdoor Retreat** -Outdoor Enthusiast aspiration is allowed. -You can only travel to Granite Falls when you need to complete certain goals in the Outdoor Enthusiast aspiration. -When travelling to Granite Falls you must bring all of your fellow patients with you and choose the campground as your destination. **Spa Day** -When completing an aspiration, you can reward your Sim with a trip to the spa. **Dine Out** -Your Sim cannot own a restaurant. -Your household cannot visit a restaurant. **Vampires** -Vampire patients are allowed. -Vampire aspirations are allowed. **Parenthood** -Super Parent aspiration is not allowed. **Get To Work** - Alien patients are allowed. - Active careers are not allowed as they require leaving the lot. - Your Sim cannot own a retail business - If a member of the Asylum is abducted by aliens and comes back pregnant, when they give birth you have to send the baby back to Sixam. **Get Together** -You can create an Asylum club for the patients, you cannot add outside Sims to the club. -Club perks are allowed for all levels of difficulties. **City Living** -Apartments cannot be asylums Difficulty Modes and Rules There are 3 different modes of difficulty for this challenge. Easy Mode: - Starting funds: $1,000 - Complete two aspirations, then you are free! - Can have the TV and the computer at the same time. - Two sinks, two toilets and two showers/bathtubs. - No more than 6 ‘bed spots’. For example you can have 6 single beds, or 3 double beds, 1 double and 4 single beds etc. - There can only be total seating for 8. That includes couches, lounges and chairs. If you have a dining table with 6 chairs then you may not use a couch that seats 3. - You may only have a total of 5 Skill Building items in the house, so choose wisely at the start. Computers, stoves, bookcases, mirrors, and TVs don't count as skill items. It is highly recommended to have skill items which make money, for example the easel. - Everyone in the asylum is allowed a job, but the non-controllable sims must be in the Criminal Career as it is the lowest paying job. You are not allowed to level them up in their career. If they lose their job, they have lost it forever. Your main sim can have whatever job they like. (It is recommended that their job is related to their aspiration. For example a sim with the Master Chef aspiration should be in the Culinary Career) -You can purchase lifetime rewards - Having a maid and ordering pizza is allowed. - Can leave the lot to go fishing and collecting at anytime. Can only travel to other people’s houses and community lots during the hours of 9:00am-3:00pm. (When travelling to another lot you must bring everyone from the asylum along with you) - If a sim dies, no objects have to be deleted. Medium Mode: - Starting funds: $500 - Complete three aspirations, then you are free! - You cannot have a TV and a computer at the same time. It is recommended that if your sim has the Computer Whiz aspiration for example, that you should have a computer. - One sink, one toilet, one shower/bathtub. - No more than 5 ‘bed spots’. For example, you can have 5 single beds, or 2 doubles and 1 single bed etc. - There can only be total seating for 6. That includes couches, lounges and chairs. If you have a dining table with 4 chairs then you may not use a couch that seats 3. - You may only have a total of 5 Skill Building items in the house, so choose wisely at the start. Computers, stoves, bookcases, mirrors, and TVs don't count as skill items. It is highly recommended to have skill items which make money, for example the easel. - Only 2 non-controllable sims are allowed jobs, both must be in the criminal career. Your main sim can have whatever job they like. (It is recommended that their job is related to their aspiration. For example a sim with the Master Chef aspiration should be in the Culinary Career) -You can purchase lifetime rewards - No maids and no pizza. - Can leave the lot to go fishing and collecting between the hours or 7:00am-5:00pm. Can only travel to other people’s houses and community lots during the hours of 9:00am-3:00pm. (When travelling to another lot you must bring everyone from the asylum along with you) - If a sim dies, 1 seat must be deleted until there is 1 seat remaining. Hard Mode: - Starting funds: $100 - Complete four aspirations, then you are free! You cannot have a TV and a computer at the same time. It is recommended that if your sim has the Computer Whiz aspiration for example, that you should have a computer - One sink, one toilet, one shower/bathtub. - No more than 4 ‘bed spots’. For example, you can have 4 single beds, or 2 double beds, 1 double bed and 2 singles - There can only be total seating for 4. That includes couches, lounges and chairs. If you have a dining table with 2 chairs then you may not use a couch that seats 3. - You may only have a total of 5 Skill Building items in the house, so choose wisely at the start. Computers, stoves, bookcases, mirrors, and TVs don't count as skill items. It is highly recommended to have skill items which make money, for example the easel. - Non-controllable sims are not allowed jobs. You main sim can only have a job if their aspiration requires it. For example the Master Chef aspiration requires your sim to be in the Culinary Career. -You cannot purchase lifetime rewards - No maids and no pizza. - Can leave the lot to go fishing and collecting between the hours or 12:00am-5:00am. Travelling to other lots is banned, unless your sim’s aspiration requires them to. In that, you can travel to other lots between 6:00pm-11:00pm. (When travelling to another lot you must bring everyone from the asylum along with you) - If a sim dies, 1 bed and 1 seat must be deleted until there is only 1 bed and 1 seat remaining. Aspirations In the difficulties it states that a number of aspirations must be completed. This refers to aspirations such as the Computer Wiz aspiration. It does NOT refer to groups of aspirations such as the all of the aspirations in the Creativity category. Scoring (Optional) +50: per aspiration completed. +1: per skill point any of the 8 Sims have at the end. Only living Sims count. +1: per 1000 Satisfaction points every Sim has. -20: per Sim that died. -20: per fire which has occurred. -20: per day when the power and water is shut off. (E.g. Power and Water shut off for 2 days =-40 points)769KViews3likes568CommentsNot So Berry Legacy Challenge
Not So Berry Legacy Challenge Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you! Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences. Basic Rules: Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). Of course, this is optional but a big portion of the fun. The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them. Money cheats can be used, but not excessively. Suggestion: use freerealestate for your first home, but no cheats afterward. You may live wherever you please unless something is specified in the rules of a generation. Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise. Keep the lifespan on normal. If you play this challenge and want to share it with us, go ahead and post with #notsoberry on twitter, tumblr, or even the gallery so we can see!763KViews1like758CommentsOne room, One week, One theme
http://i.imgur.com/i2li8o5.jpg?1 I thought that I would start a thread where Simmers can post rooms that they create based on a particular theme that is chosen for that week. There will be a theme given for the week, and during that week simmers can post rooms related to that theme. Come to this thread and post pictures of your room! It will not be a contest where there is a winner. The simming community is the winner because we all then have new rooms to download and use in our games/builds ! I just want to encourage everyone to post rooms. Your rooms will all be very warmly welcomed here! It will be interesting to see the different rooms that sims create based on the chosen theme! It will also give us new furnishing and design ideas! More information in the next posts!622KViews2likes26133CommentsThe Sims 4 I'm a Lover Challenge 10 Generations
The Sims 4 - I'm a Lover Challenge This is a rework of The Sims 3 I'm a Lover Challenge by bestfrienemies14. She created this a few years back and I love this challenge so much I cannot wait for someone else to rework it for The Sims 4. The Legacy Rules do not have to apply to this challenge. It is up to you whether you want to play with heir rules (i.e. first born, males or females, etc.) You can move lots throughout the generations. Creating the founder: - Can be Male or Female - Must be a Young Adult - Must have the Romantic trait - Must have the Soul Mate Aspiration Generation 1-"All I wanted was to be a romance writer and find my own true love." - Join the Writer Career - Write Romance Novels - Date one person throughout the Young Adult stage - Marry as an Adult (must marry the same person dated as young adult) - Have two kids as an Adult (must happen after marriage) - Have a date night every week (at least one date) - Stay with spouse until death do us part Generation 2-"My parents kept their romance going even with two kids, I want what they had." - Recommended Aspiration: Love - Soul Mate - Recommended Traits: Romantic and Non-Committal - Have at least two boyfriends or girlfriends - Start dating in high school - Go on five dates with different people - Find true love as a young adult - Get married to true love right away - Have at least two kids - Get Divorced as an Adult - Never remarry Generation 3-"My parents couldn't stay together and they loved each other so I chose to focus on my career." - Recommended Aspiration: Fortune - Fabulously Wealthy or Knowledge - Nerd Brain - Become enemies with Mom or Dad - Join the Doctor or Business career - Reach Level 5 of Career - Start looking for potential spouse - Go on Several Dates with one person - Get Married as an Adult - Have 2 kids - Reach top of Career Generation 4-"My parents didn't believe in love until they found each other, I think it's ridiculous." - Recommended Aspiration: Love - Serial Romantic - Have more than one Romantic Interest at a time - Never get Married - Move in with One of the Romantic Interests - Become Serious with them - Have one kid - Let kid find you cheating Generation 5-"My family was screwed up and I was scarred. I don't want that for my children." Recommended Aspiration: Family - Big Happy Family - Move out as soon as possible - Never speak to parents again - Live in a "nice" house (decorated, large enough for family to grow) - Learn all traits before dating a Sim - Get married to a nice Sim - Have as many kids as possible - Have at least one kid die - Become anti-social Generation 6-"My parents lost one of my siblings and stopped taking care of us. I had to raise myself." Recommended Aspiration: Family - Successful Lineage - Always live with one Sibling - Cook and clean every day - Start dating when Sibling is working steadily and seems "okay". - Get married as an adult - Have two kids Generation 7-"My life was too perfect growing up and my parents loved each other too much. I refuse to fall into that trap." Recommended Aspiration: Creativity - Musical Genius - Join the Entertainer Career - Perform on lots frequently - Become famous - WooHoo with as many Sims as possible - Fall in love - Get married - Have 2 kids (twins) - Die before children are teens Generation 8-"I lost a parent and it was hard on all of us. I swear not to raise a family in this condition" Recommended Aspiration: Wealth - Mansion Baron - Live in poverty - Get a high paying job - Move in to a mansion or large house - Adopt a baby of the same gender as Sim - Get married - Adopt another baby of opposite gender - Have two kids of your own flesh and blood Generation 9-"My parents raised me to be polite. They also arranged me to get married to someone I have never even met before." Recommended Aspiration: Friend of the World - Meet the future spouse - Disapprove of them - Go on a date with them - Start to like them - Get married to them - Sleep in seperate beds - Have one kid Generation 10-"I was an only child whose parents barely knew each other. Maybe I can discover the secrets of love through my family's past." Recommended Aspiration: Knowledge Renaissance Sims - Visit every family member's grave - Build a cemetery for the family - Put each generation together in different spaces(including spouses and siblings)*different spaces means generation one(spouse and founder) is separated from generation two by a fence or wall - Get married to a poor sim - Have kids Also a side note. If a generation doesn't have a specific career you may choose what career you want. Thanks again. All rights go to bestfrienemies14 for originally creating this challenge. I just reworked it for the Sims 4. Let me know what you think down below, and any suggestions or changes! Origin ID: Tianyao28622KViews1like110Comments