EA College Football 27 – Gameplay & Quality of Life Suggestions
First off, I appreciate the work that’s gone into bringing college football back. I wanted to share some focused feedback that could significantly improve realism and user control. Pre-Game Customization (Online and Play Now) Allow players to preset depth charts for online play, similar to Dynasty mode Add the ability to set formation subs before games (online and vs CPU) Keep in-game adjustments, but give users the same pre-game control as Dynasty Ratings and Player Impact Ratings should feel more impactful, especially with clear mismatches Superior teams and players should visibly dominate inferior opponents Positional abilities should carry more weight in gameplay Running Mechanics and Turbo Logic The mechanic where defenders shed blocks when turbo is used needs reworking Turbo should primarily affect fatigue, not trigger block shedding Running styles should reflect reality: some RBs hit holes fast, others are patient Playbooks and Scheme Variety Add more offensive identities such as a Pro Spread play style Expand coverage shells to include Cover 0, 1, 2, 2 Man, 3, 4, and 6 Game Speed and Player Speed Balance Game speed should be balanced between the feel of 25 and 26 Slower defenders should not consistently catch faster players without proper angles Faster defenders should be able to run down slower players when appropriate Position Identity and Depth Add Field and Boundary CB roles Add more defined safety roles Clearly define WR positions such as X and Z Play Design and Formation Logic The flip play feature is good, but players should not always line up on the same side every play Formations should feel more dynamic and realistic CPU Awareness and Decision-Making CPU needs better clock management awareness in end-of-half and end-of-game situations CPU quarterbacks should know when to throw the ball away instead of taking unnecessary sacks Ball Physics and Fumble Realism The player closest to the ball should have the highest chance of recovering a fumble Current outcomes can feel random and unrealistic Closing Thoughts These changes would improve realism, strategy, and overall player control, especially for users who value authenticity and competitive balance. Appreciate the continued effort and looking forward to the future of the series.NHL 26 on GamePass Ultimate - When?
It is now end of March 2026 and we still do not find NHL 26 as an option in our XBox GamePass Ultimate subscription with CloudGaming. When will EA and Microsoft have come to a decision to bring it or not? NHL 25 is available, but who wants to play old stuff. I would appreciate a statement.33Views1like4CommentsBF6 Suggestion: Hardcore Mode with Realistic Damage & Friendly Fire
I understand that Battlefield is a video game and not a perfect simulation of reality. However, a dedicated Hardcore mode with more realistic injury mechanics, blast effects, and healing rules would significantly boost immersion and make medics genuinely vital on the battlefield. In this mode: Realistic Damage: Being shot or hit by shrapnel would realistically impair or disable limbs instead of letting you fight at full capacity. Head or torso shots would be highly lethal. Close-range artillery, bombs, and explosions would include proper blast overpressure effects (temporary disorientation, hearing loss, etc.). Limited Self-Healing & Medic System: If you survive enemy fire, your health would not automatically regenerate to 100% just by hiding or waiting. Any injury would leave your health severely hampered (with debuffs such as reduced movement speed, weapon sway, or blurred vision) until properly treated. The healing process would visually and mechanically feel exactly like the current “hide and wait” regeneration in Battlefield — you slowly recover over time. However, this slow regeneration only activates and progresses when a medic is actively healing you. When a medic heals you, you can gradually return to 100% health over time (not instantly), but this is only possible through a dedicated combat medic. If a non-medic teammate tries to help you instead, the healing process takes double the time. This makes skilled combat medics extremely important and rewarding to play, as they are the only ones who can efficiently restore a wounded soldier to full fighting strength. Friendly Fire Consequences: Killing a teammate or destroying a friendly vehicle (accidentally or intentionally) immediately eliminates you as well. This includes teamkills from small arms fire as well as indirect or heavy fire such as mortars, grenades, bombs, rounds from choppers, planes, tank rounds, and any other friendly assets. When killed by friendly fire, your respawn time is noticeably longer than a normal enemy death. After approximately 5 friendly fire incidents (teamkills or friendly asset destruction), the player is kicked from the match and receives no XP, weapon progress, or rank advancement for that session. To keep the mode enjoyable, respawn times when killed by enemies should remain very short, preventing frustrating “respawn purgatory.” This setup would create a high-stakes, tactical Battlefield experience where positioning, teamwork, and proper medic play become critical, while still delivering the fast-paced action the series is known forInfants and Toddlers! Share Your Gameplay and Discoveries
A thread to share infant and toddler gameplay. This thread is to share your joys and frustrations as your littlest ones transition from newborn to infant, then toddlerhood. Share pics of your infant and toddler's journey and ask questions when you need childrearing advice or get stuck on those milestones. I'll be adding links to information to help you navigate this fun and rewarding journey with our littlest ones. Infant and Toddler Quirks Infant Milestones Toddler Milestones Update February 28, 2026 Discord Infant & Toddler Feedback Please share your feedback on infant and toddler improvements in the official Infant Feedback Forum on Discord. https://discord.com/channels/1151759657283629076/1151759658013437959 https://discord.com/channels/1151759657283629076/14770623607988595189.6KViews12likes524CommentsNothing has changed
Took a short absence, decided to try it again…. Not sure what I was expecting, but it was Nothing has changed, you still got the glitching side backward, skating down the side…:: the spamming poke checkers, It’s still boggles my mind that EA can legitimately tell us that a player escape backwards, coming down the ice with a puck, without losing any momentum, and impossible to knock down…. When a player spins 90% of the time in your zone, skating backwards, faster than your guys skates forwards and lose none of their momentum, his absolutely a joke!!!!26Views2likes2CommentsCollege Football 27: Suggestions to the developers
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." Where is Cole Eiserman?
DisappointingEA_Aljo I know its not your job, but i didnt get an answer on my question on my latest post about this. Why is not Eiserman in the newest roster update? What are stopping you guys from adding him? I really feel like this is just to hook us offline players in to 27, you are not adding him beacuse of some licensing right? Yet many players at the start of the year, just under Ahl pto (Oliver wahlstrom for example) was added to the ahl roster, without an nhl contract. You have the license to use him in wjc mode, hut but not to add him in the licensed roster where is under contract and have debuted in? Super super disappointed.Solved171Views1like19CommentsController settings feedback for gadget inputs
I'd like to request a small change to the controller settings. It's a feature that all previous console ports of BF included. When you have gadget 1 or 2 equipped, pressing the gadget button again cycles to your primary weapon. I use a controller with back paddles and it feels great not having to remove my thumbs off the sticks so often. I'm shocked the game launched without it, but control settings have received two major updates and I hope this small change is implemented.