Dummy city building option
Recently I had an idea of how I can improve my city map and get to inc buildings and tax returns but for that I had to assume some of the areas and draw it on paper and calc some of the road coverages. So if there can be an option that lets you build a dummy city where you don't have to worry about sims happiness rather you can focus on services and polution coverages and you can have better ways to improve city with your imagination.Strong Suggestions to Improve SimCity BuildIt Club Communication and Management
Message: Dear SimCity BuildIt Team I’m reaching out as a long-time player and current Vice President of the Mayor’s Club “Championz_LandLordz.” The club system is one of the best parts of SimCity BuildIt — it brings players from all over the world together to collaborate, compete, and build amazing cities. However, several improvements could make the club experience even more effective, organized, and enjoyable for everyone. Here are our strongest recommendations and the reasons they would benefit the community: —Member Tagging System:— Allow players to tag or mention members by name (for example, using “@username”). This would help get members’ attention quickly during wars, trades, or important announcements — improving coordination and communication. —Club Polls and Voting Tools:— Add a simple poll or voting feature that lets presidents or deputies create polls for club decisions, such as war participation, leadership votes, or event planning. This would make clubs more democratic and engaging. —Simpler Club Invitation and Recruitment System:— Introduce a section that shows players who are not currently in any club so that presidents and deputies can invite them directly. Currently, we must search through the global trade list, which is time-consuming and inefficient. —Advanced Club Management Tools:— Allow presidents and deputies to post pinned announcements at the top of the club chat. Add a member activity tracker (such as last login or war participation) to help clubs stay active. Include options for leaders to customize club settings (e.g., language preference, city-level requirements, or war focus). —Improved Communication Features:— Add multi-line chat messages for clearer communication. Allow reactions or emojis in club chat to make it more interactive and friendly. Enable short club-wide notifications or reminders (for war start, donation requests, etc.). You should be able to talk to members privately, so you don't have to put them on the spot in front of others —Club Events and Recognition:— Create new club milestone achievements or rewards for teamwork and longevity. Introduce a Hall of Fame or expanded club leaderboard that recognizes clubs beyond just war rankings — for example, based on donations, event participation, or community engagement. These ideas would greatly strengthen player engagement, teamwork, and the overall club experience — helping clubs stay active and connected while motivating more players to stay involved long-term. Thank you for your continued dedication and creativity in developing SimCity BuildIt. Many of us have been loyal players for years because of your hard work, and we hope our feedback can help shape the future of the game positively. Sincerely, Smokie McPot Vice President, Championz_LandLordz Club of Rufftown’s clubSimCity 2013 stuck at loading screen
I recently bought a new Asus Vivobook 16 Flip (Lunar Lake) laptop. My OS is Windows 11 Home. I installed SimCity and I'm having a huge issue. I start the game. It makes me watch the long intro video and then it goes to the main start page with a spinning wheel in the upper right hand corner. The menu never appears. Sometimes if I restart and reload the game it will get to the main menu but when I try and load my city (Titan Gorge) it gets stuck at the loading screen. How do I fix this without uninstalling and reinstalling the game every time? This is ridiculous.37Views0likes0CommentsWill there ever be a new "Sim City" (not buildit) game?
Is there ever a chance of a real Sim City game being developed (mobile included)? SimCity BuiltIt is just not... SimCity. That game has turned into a whirlpool of never ending tracks and has completely lost its way from what SimCity originally was. The first Sim City game I played was Sim City 2000 - can that be ported and maybe updated to a degree to be a mobile game?SimCity4 - Commuting across region squares
I don't think there is going to be a solution to this, and it's just a quirk of the game, but more wondering if anyone knows of a mod to combat this. I will try and explain as clearly as possible. You have two or more adjacnet cities that are extablished and you then create a new city that is again adjacent to an existing city - so you have a group of ajacnet cities.... If you create a new link between two of these cities via either ferry, rail or road you then have to go into each of the cities, save and exit the city for the population to realise they can commute into, or through that city (I hope that makes sense). If you don't enter, save and exit each city the new (e.g.) train line will have "0" commuters, once you have done the whole exit and enter process, that number will jump to what ever it will become, 2300 or 10000 commuters or what ever. I was wondering if there is a way of just connecting the city and the population to realise they can commute between cities without the whole jumping in and out to make them start moving. Thanks in advance if that question makes any sense at all...