🚗On The Road EP - Cars, Maintenance, Car Shows, Roadside Attractions 🚗
Since this has come up on the Sims Freeplay please allow me to wade into the water and give my suggestions how Vehicles can be introduced to the Sims 4 in a way that will slightly make up for its lack of an open world. Thank You Simmer Erin for the inspiration Features New Garage Room Tab - so that items meant for the garage are in the proper tab instead "Outside". Add appropriate Icons for these things Driveway Garage Cabinetry Garage Clutter Garage Doors Garage Shelving Smoke Detector Tool Box Wall Clock Wall Decor Work Benches New Community Lots Car Wash - Rabbit hole of course Dealership - New Retail Store along with the accoutrements (Front Door & Window, Signage, Printed Front Door Rug, Maybe one of those wavy Inflatables) Drag Strip or Raceway "Lover's Lane" Park - Just a small pretty park with some park benches, water fountain and a load of parking spots. Mechanic Shop/Filling Station/Charging Station/Convenience Store Motels - Just the most basic accommodation. I have a full Hotels post that this complements. Hotel Game Pack | EA Forums - 1796550 Check In Lobby & Desk Rooms with bathroom Housekeeping Parking Lot for the vehicles Roadside Attraction Tattoo Shop (We have it now) New Career Mechanic Two Branches Auto Body Engine/Everything Else Mechanic New Radio Channel Classic Rock - My pick! Rockabilly New Retail Category Car Dealership New Skills Learning to Drive a Car Learning to Drive a Motorcycle Vehicle Maintenance Return of the Career Carpool & NPC Vehicles Chinese Food Delivery Florist Delivery Gardener's Truck https://thumbs.modthesims2.com/img/1/7/4/8/4/6/MTS_FennShysa-691056-AgricultureScreenshot.JPG Grocery Delivery Handiman Truck Limousine Service Maid Service Pest Control Pizza Man School Bus Taxi New Event Car Show New Interactions & Animations Check Oil Level Check Tire Pressure Getting in and out of Vehicles Haggle about Price Honking Horn - Animation Offer a Ride to... Make Out in Car Open Car Door for Child, Elder, Lady, Pet (Politeness should still be a thing if the Sims isn't rude or evil) Open Trunk to Get Tire Iron Prop up Hood to Show Off the Engine Put Cat in Carrier for Car Drive Put Dog in Car Put on Seatbelt - Animation Secure Young Child or Pet - Animation Sit in Car to listen to Music Take Child to School Teach to Drive Teach Vehicle Maintenance Turn on Alarm - Animation and Sound Volume Control for Car Stereo Washing the Car Woo Hoo in Car Types of Vehicles Cars El Camino style Italian Sport's Cars Limosine Muscle Cars like the Pontiac GTO, Charger, Chevy Nova, 1958 Plymouth Fury Roadsters & Convertibles - emphasis upon 1920's-1950's body styles Woody Wagons Four Wheelers Motorcycles, Mopeds, Scooters School Buses and the return of the carpool with Sims 2 style details SUV's Trucks Vans Types of Maintenance for Vehicles Add Air to the Tires Add Oil Add Windshield Wiper Fluid Change the Battery Change the Oil Change the Tires Change the Window Wipers Clean the Dashboard Clean the Upholstery Clean the Windows Give a Tune Up Rotate the Tires Vacuum the car with the Dust Buster if you have Bust the Dust Wash the Car - Either by Hand or Take it to a Car Wash Vehicle Upgrades Add an Alarm for the Car Add an Alarm for the Motorcycle Add Better Speakers Add Decorative Frame to the License Plate Add Details to Paint Add Artwork - Especially on the side of Vans Add Flames Add Flowers Add Pin Stripes https://i.pinimg.com/originals/fb/0d/a6/fb0da659699b2395d8f7c2f145046c34.jpg Add Racing Stripes Add Symbol All Seeing Eye Asian Dragon Peace Symbol Phoenix Add Beads to Rearview Mirror Add Dice to the Rearview Mirror Add Hula Girl to Dashboard Add a Nitrous Oxide System Change the Horn Sound Change the Upholstery Repaint the Vehicle Baby Blue Baby Pink Beige Black Brown Camo (Beiges or Greens) Crimson Emerald Green Fire Engine Red Hot Pink Hunter Green Metallic Gold Navy Blue Orange Plum Crazy Purple Royal Blue Silver Teal White Yellow Tint the Windows New Woo Hoo Spots Car Wash Garage Items Car Wash Bucket Driveway - straight and curve pieces to make circular drive https://www.homestratosphere.com/wp-content/uploads/2018/07/house-circular-driveway-example2018-07-10-at-10.51.33-AM-24.jpg Driveway Gates Garage Doors Garage Stool Metal Cabinets to match the Work Bench Peg Board with Tools on It Rolling Work Bench Sport Car Art Work Tall Cabinet with matching swatches to tool Chest Tool Chest matching swatches to Cabinets Wood Working Bench New Reskin and have swatches to match the tool bench and cabinets. So that it can be seamlessly added to a garage without sticking out. Like this but more pristine to match the other pieces Working Garage Door like Sims 2 Build/Buy Baby Changing Table Commercial Coffee Urn Comic Book Rack Heated Food Case Chicken Strips Corn Dogs Tacos Magazine Rack Map Rack Mechanic Shop Equipment Air Pump for Tires Charging Station Gas Pumps Mechanic Shop Counter with Register Tire Stack Vehicle Lift Models - Some Assembly Required Cars - Vintage Ships in a Bottle Train Set Parking Spaces Upgrade the High School Parking Spaces that are decorative to Parking Spaces that you can park on AND decorate (I know High School Years has them but you cannot paint them yourself, also no cars) Pickle Jar Post Card Rack Racks for Chips, Pretzels and Candy Refrigerated Case for Sodas Rotating Hot Dog Cooker Urinals Water Cooler Foods Available at the Convenience Store s even the FUDGE! Bags of Peanuts Bags of Pistachios Bags of Potato Chips Bags of Pretzels Bags of Sunflower Seeds Chicken Strips Chocolate Bars Corn Dogs Hot Dogs Jerky Pickles Sodas Slushes Tacos Souvenirs Fudge - Yes that's from Buc-ees Peanut Brittle Salt Water Taffy Snow Globes - Unlocks Snow Globes in: Forgotten Hollow Glimmerbrook Granite Falls Moonwood Mill Mt. Komerabi Selvadorada Sulani Tartosa Tee Shirts - Same as the Snowglobes Small Details Any visible turns or lane changes will include the turn signal being shown Carpool Drivers can be seen and their pushing of the horn will be shown Lights Come On at Night Red Lights brighten when pulling out of driveway as if the brake is being pushed and the car is being put into reverse You can see passengers if they are tall enough like Sims and Dogs who sit up. Babies & Cats will not Street Signs https://i.pinimg.com/736x/70/bb/64/70bb64bf8599d4b3e36a1e9696bcd65a--lovers-lane.jpg Roadside Attractions Bigfoot Museum Cardiff Giant Carhenge https://s-i.huffpost.com/gen/2661090/images/o-CARHENGE-facebook.jpg Chapel of the Blue Suede Shoes La Brea Tar Pit Largest Ball of Yarn Tallest Garden Gnome Two Headed Snake & Reptile House New CAS Assets Driving Gloves https://cdn.luxatic.com/wp-content/uploads/2021/01/Best-Driving-Gloves.jpg Colors Black Mahogany Brown Oxblood Red Saddle Brown Flat Caps Colors Black Leather Grey Herringbone Harris Tweed Grey Leather Mahogany Brown Herringbone Harris Tweed Mahogany Brown Leather Navy Blue Herringbone Harris Tweed Oxblood Herringbone Harris Tweed Oxblood Leather Red Leather Saddle Brown Herringbone Harris Tweed Saddle Brown Leather Motorcycle Jackets for Male & Female Sims https://cdnb.lystit.com/photos/fcbc-2015/06/18/diesel-black-leather-moto-jacket-product-0-079126306-normal.jpeg https://westernbootsales.com/prodimages/scully/leather/L657-11_lg.jpg Moto Jackets Vintage Driving Glasses Design Your Own Motorcycle Helmet Colors Designs Without Visors With Visor Cat Ears Embellishments808Views8likes17CommentsAdd Ways to Spend Large Amounts of Money - "Get Famous 2.0"
I’d like to suggest a new game pack to address an imbalance introduced by the Noble pack: it enables players to earn huge amounts of money per day, but offers few meaningful ways to spend or use that wealth. A money-focused pack would make high-earning gameplay more satisfying and open new roleplay possibilities. e.g., You have 4+ Noble sims in Household, all of them are high rank Noble career. You see, they make tons of money, even I set lowest tax rate. - Solution: Release a new game pack that adds substantial, fun ways to spend or distribute large sums of Simoleons. - Collaboration idea: Consider collaborating with a high-profile creator (e.g., MrBeast), similar to the recent Lofi Girl collaboration, to design large-scale philanthropic or spectacle-driven mechanics. - Gameplay features to include: - “Give Money” interactions: allow sims to give large sums to random sims or chosen recipients (one-off gifts, recurring donations). - Charity / Giveaway events: host parties or live events where sims give money away to attendees or random sims in town (e.g., “Give Money Party,” charity gala, public giveaway). If you watch MrBeast Youtube vids, especially charity ones like "I opened Free Bank / Free Burger Restaurant" , you get the idea. - Philanthropy systems: create foundations, endowments, or community projects players can fund (parks, community centers, scholarships) with visible, persistent effects on neighborhoods. - High-cost items and experiences: introduce expensive homes, luxury renovations, exclusive services, world-class venues, or private events that meaningfully consume large budgets. - Economy-balancing features: optional modes to scale prices or add progressive costs so late-game wealth feels impactful. - Alternative: Extend the Get Famous pack to include charity mechanics, large-scale public giveaways, sponsorship deals, and celebrity philanthropy gameplay tied to fame and reputation.51Views2likes6Comments[EP Concept] Sims 4: A Design for Life
This would be both a huge Base Game Update/Refresh that would be free and an EP. But what should be heavily play tested from your devs is make sure that works with a pretty much a fully loaded game. No one wants to find a slew of bugs with certain packs—this is at a foundation level overhaul/update and pack idea (but still highly user friendly if not having all packs). The idea is that each Sim is unique in personality, behaviour, and action. With the updates and EP, Sims will be far more unique than before. Traits having more of a say in how a Sim acts, likes/dislikes in what a Sim does and doesn't do (whitelisting/blacklisting for autonomy), lifestyle(s) resulting more on the combination of traits and gameplay of a Sim (and easier to upkeep through autonomy or dismantle through player direction). What would be Base Game Update/Refresh: Traits (including cross-packs), would get an overhaul/update/refresh. Including improved/better trait based autonomy, like/dislike autonomy, etc. Compatibility/Attraction/Ideals cohesion update. These are not exactly synced and some traits aren't included. If this means adding more categories/types or just some updates of missed traits. Even tooltips and trait listings are out of date. Simology and CAS UI Update, both could use an update, the Simology panel is crazy after enough packs. CAS should have more ways to set up a Sim before gameplay. Such as Milestones panel, Career, Skills set up, etc. As well as in game working cheats to fix Milestones/Skill Lock/etc. without needing mods. Also, 6 Traits in CAS, with the possibility of adding reward traits in CAS instead of having to use the console cheats. Likes/Dislikes and Turn Ons/Offs additions/updates. There are so many missing and many more could be added. So bumping up the like/dislike cap as well as adding more likes/dislikes (for missing skills/hobbies/activities/etc.), as well as adding turn ons/offs for specific occults, Sims wearing makeup, etc. Mysterious tag added. For CAS and BB, occult packs and obvious occult items should be tagged as mysterious and be a turn on/off or like/dislike for clothing or furniture. So those wearing occult type clothes or surrounded by occult BB can feel comfortable or uncomfortable. Mobile/Computer Toggle On/Off Feature including replacement objects. This is for those who want to play era or fantasy gameplay. Baking Skill, just make it base game and put the appropriate recipes under Baking. People would still need to get GTW to get those recipes and making it a base game skill wouldn't hurt—if it is pretty much just recategorizing recipes. Re-Introduce Learning/Learned Recipes. This can be a toggle option but if recipes can be learned, so each Sim has a customized menu/cookbook. Keeping Sims cooking within their character/personality/development. Can be a recipe book, or learned from eating if a high enough cooking/baking/gourmet skill. And allow culture specific Sims to cook those cultural recipes! Update Cookbook/Recipes/Foods. Update calories, as from what I understand many newer recipes were not given caloric amounts. For those who enjoy balancing food/exercise at least make calories on all foods or wise it is a broken/out of date feature. And perhaps have calories shown on the cookbook pull up too. Also, some recipes could be update to make more sense to the ingredients available cross-pack wise. Bring Back Skill Challenges and Statistics UI. When clicking a skill a UI with what they have unlocked and at what level, skill statistics and some challenges (with rewards), would really help flesh out skills more. Update/Improve Customized Calendar. This really needs a cleanup and allow players to really set their calendars and not be spammed with notices. And also tailor it to their household/Sim(s). Actual Family Tree Editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. What would be in the EP: New/More Traits, a nice bump in 3-6+ traits. When in doubt look to the previous installments traits still not used. Zodiacs, ideally not just for the sake of it, it would be great if they worked with and against traits depending on which zodiac and if their zodiac complementary or uncomplimentary their traits. Maybe if uncomplimentary these would more likely trigger personality change pop up. Or like the old school version, the zodiac is determined by personality. Otherwise, determined by calendar dates loosely based on RL zodiac/seasons/calendar. CCSP, love it if crystals/birthstones also play a part. Character Feature (Mind and Body). This will be an amalgamation UI of traits, likes/dislikes, turn ons/offs, ideals, etc. Traits (including select reward traits), likes/dislikes, turn ons/offs, zodiac, as well as other new CAS defining panels such as Dietary/Activity/etc. include being able to toggle on/off weight and/or muscle gain per Sim. This will including showing if their character/personality scores if in the green or red for characteristics (skipping neutral/0 scores). Basically, showing their compatibility/attraction/ideals scores. This can be viewed while in CAS or in game. Appropriate tooltips, and information center of a Sim and their character. One Way/Uneven/Unrequited Romances. This really is needed, and has been asked for ages. Health Feature (as long as you have either or GTW/EbN), this will be where balance, current illnesses and/or aliments will have details. This can also be where pregnancies or other "health class" type of notes can be shown (even if it is listing if they have any fertility buffs active). As well as the corresponding moodlet(s) still being applied. Lifestyles+, a cross-pack update and expansion. Not only do many lifestyles need fixes and updates, additions are sorely needed. If you do not have Snow Escape you miss out on those lifestyles, but you can get the additions/new ones added. Hybrids and DNA% I love this to be base game update but I get that it might have to be in an EP. Occults having a non-breaking hybrid update would be amazing. It would be very fun if they could do like an occult DNA% pie chart too even if the % is too low to be an occult it be fun to see the DNA % for our Lore based Legacy Sims. Alien and PlantSim Update. PlantSim as a permanent lifestate and both getting ability trees. Again I'd love this to be free but I'll understand if it is in the EP. I'd like it more if all occults got an update/refresh, including Mermaids getting their own ability tree, but I understand if that is pushing it. Edit/Restructure, June 10th, 2026. Based on the original post concept below. That post includes other things not mentioned above. Where the post above is more Sim character/personality/identity, overhauls/updates and UI updates. As suggestions/ideas/updates are getting more evolved—I felt the need to branch off. As well as showing how to break it down to make more sense as an EP theme. The EP that is basically the Update we have been begging for... Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities and autonomy expansion at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. More CAS Selections and Panels: An idea to flesh out Simology and Identity of a Sim with more fleshed out panels and options in CAS. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style (or Universal Swatches), even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that clash or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update—though more than half of this should have been free/an update.457Views15likes5CommentsThe Grove Pack Legacy Challenge (Updated 6-09-2026)
Hi and welcome to my return to sim story writing! I am doing my rendition of rosannatxt's "Pack Legacy Challenge." Below are links to Rosannatxt's Challenge and my story respectively. Thank you for stopping by and Happy Simming! I'm back after a hiatus! Generation two will be done rotation-style and in each of the three Grove sibling's perspectives. Enjoy! Pack Legacy Rules and Guidelines James Turner Disable Packs Tool ------------------------------------ To start: The Grove Legacy: Humble Beginnings Ch. 1 Current Chapter: Liam Goth 2.5 Note: Rotation is Fisher, Hazel, Harper and Liam Goth *Exception-the story gets a bit out of order rotationally starting with Harper and Hazel at chapter 2.3. However, the story is syntactically correct.1.6KViews1like1CommentMissing pack
I just did a game repair, and now my save files say I am missing content? Like WTH??? Why would anything be missing My L&D EP when I have uninstalled anything on the EA app? I'm literally about to have a menty B because I have had to buy my content twice already from changing from console to PC. I HATE this game and will not spend another dime on it! If this doesn't get solved, I'm honestly going to uninstall this dumpster fire of a game and constantly spam the forum daily with how crap this company and game are!💡 Ideas > ♂️ Man lifestyle for The Sims
Hi, It would be nice to offer more choices to the sims. Hobbies : Arm wrestling Bed Wrestling Build a model Billiards / Pool Table Chicken Fight (Water tool and beach) Drawing / Making comics Food fight Make a kite (Parent-child activity) ✅ Origami Paintball ✅ Pottery Rebuilding motorcycles Sculpture ✅ Sword fighting ✅ Tattooing Watchmaking Sports : ✅ Archery Baseball Golfing Kite Surfing / Wind surfing Playing squash Rowing (Boat ride) Skateboarding and BMX Skydiving Surfing TV channels : Formula 1 UFC Build/Buy mode : ✅ Garage stuff Chores : Lawn Mowing Pool Cleaning Split wood for the fireplace Career / Business : Barber shop Electrician / Nuclear scientist Stuntman Collection : Cars Comic books Geek stuff Skateboard Sneakers Watches Fairground activities : High Striker Punching Arcade Machine Balloon Dart Game Xtreme activities : Bungee Jumping Canyoning High-lining Potholing/caving Zorbing Zip-lining708Views15likes31CommentsConsole Control Input failure / UI Issues ( Xbox Series X )
Controls and Input Problems - Controller buttons randomly stop responding, especially the top triggers when switching between Sims in household or navigating menus. - Controller buttons randomly stop responding, especially the top triggers when switching between Sims or navigating menus. - Full input lockouts that appear to occur during certain pop‑up events. For example, when a Sim in the Naturopath career is heading to work, the pop‑up menu offering choices such as “Go to Work,” “Work From Home,” “See Clients at Home Lot,” or “PTO” appears. If the player is holding an item (like a plate or another object) at the moment the pop‑up triggers, the game can bug out and display the held item as the cursor. This locks all controller input completely, forcing a full restart or requiring the player to switch to mouse and keyboard to regain control. Gallery Malfunctions - Gallery becomes unresponsive at random, a long‑standing issue that often requires a full restart or switching input devices to regain control. UI and Action Queue Glitches - Actions getting stuck in the queue and refusing to clear even when cancelled. - New actions stacking on top of frozen ones, creating visual clutter and making the queue frustrating to look at.Lost Expansion Packs
I have bought multiple packs that just aren't showing up anymore. They all say that they are installed in the ea ap but when I run the game I just have the base game., I keep seeing people saying to hit "repair game" under "manage" but that just does not exist for me. The only thing I am able to click is "manage add-ons" and that just shows me that my packs are installed. What can I do because I will not be paying $200 to get the packs back that I have had for years.Technical issues left right and center.
It honestly feels like the more money you spend on The Sims 4 on console, the worse the game performs. I own every pack, and at this point the game is barely playable. University is completely broken on console — every time I try to move my Sim back home after finishing a term, the game gets stuck in an endless loop. You can’t split the household, you can’t progress, it just repeats over and over until you’re forced to restart the entire save. It’s incredibly frustrating to lose progress because of something that shouldn’t even be happening. Parenting is glitchy too — babies randomly glitch during animations, stretching, freezing, or snapping around. And Sims in general will just… stop. They’ll stand there doing nothing for ages, ignoring queued actions. Sometimes canceling and re‑adding the action helps, but not always. On top of that, the UI constantly bugs out, menus flicker or freeze, and the game crashes so often that I’ve had to reset everything multiple times. For a game I’ve invested so much money into, it’s honestly disappointing to feel like I can’t even play it properly. At this point, Maxis, the best long‑term solution might be to move the game onto a modern engine. The current one clearly can’t handle the weight of all the packs, especially on console. I know it would take time, but right now it’s becoming nearly impossible to enjoy the game at all.97Views3likes6Comments